A guide to dynamic monster ecologies for novel fantasy campaigns.
Courtney Campbell is one of the most skilled writers of DM resource material that I've encountered in my 40 odd years of gaming. Whether we are talking game prep or winging it when your party goes left and you had expected them to go right, Courtney has your back.
Bad Mike & I were lucky enough to have Courtney as a guest on our Talking Crit Livestream last night. It was an excellent conversation and a true insight into the mind of a creative like Courtney.
Bestial Ecosystems Created by Monstrous Inhabitation is Courtney's latest Kickstarter. When he informed us that the title was chosen to be abbreviated as BECMI, I was floored. Apparently, he's done the same with his previous releases in the series: Artifices, Deceptions, & Dilemmas (AD&D) and On Downtime and Demesnes (OD&D). Interesting little Easter Egg.
What if monsters were unique and exciting? What if monsters no longer existed in solitary, but part of individual, specialized, ecosystems? What if you had the tools to make these ecosystems quickly and easily, over and over again?
What's in it?
Thousands of unique monster ideas and origins
Tools to integrate these into biomes and exploratory play
Dozens of ideas to make monsters mechanically unique
No longer will monsters feel like bags of hit points to you or your players. Bestial Ecosystems Created by Monstrous Inhabitation includes clear guidelines for how players can come across these monsters and learn about them in a system-neutral way. This book has no statistic blocks, no repeating anything in the possibly dozens of monster books you already own. This gives every monster dozens and dozens of ideas to make it special, along with the tools and guidelines to use them in play.
I'm in for 28 bucks, print plus PDF. You can back for as little as a buck to get a peek at the PDF as a work in progress. Courtney writes some seriously useful reference books that should be in every GM's toolkit.
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