A DCC RPG boxed set, officially licensed by the estate of Jack Vance. Adventure with IOUN Stones and The Excellent Prismatic Spray!
I have to admit, I've never read the work of Jack Vance. I do own a Dying Earth RPG from a number of years ago, but never read it through. I am, some might say, a poor reader of the Appendix N collection.
Jack Vance's work is universally seen as one of the inspirations of the unwritten setting for D&D, where much of the magic system finds its roots. It is, after all, referred to as Vancian Magic.
I back all of the DCC RPG Kickstarter Settings, because even if I don't run the DCC RPG, the inspiration and quality of writing of its adventures are simply second to none. Heck, I've run DCC RPG adventures for the Swords & Wizardry RPG, converting the adventures on the fly.
The DCC Dying Earth Kickstarter can be backed in PDF or Print plus PDF versions. PDF starts at 25 for the boxed set in PDF, 50 for the boxed set plus 6 adventures in PDF, 50 for the boxed set in Print plus PDF, and 110 for the boxed set, and 6 adventures in print plus PDF. Phew. I'm in at 110 :)
The Dying Earth is a fictional future set in the distant twilight of the earth, as the dim red sun sheds its last life. At the end of the world, magic is indistinguishable from technology. Bickering magicians squabble over supernatural treasures, their minds filled to bursting with as many complex magical formulations as they can memorize, and they employ the services of strange creatures to best their rivals.
What’s In the Boxed Set?
The boxed set contains three books, a map, and more.
Player's Libram: Provides information for players and judges on the setting and on creating new characters, including four new classes for DCC RPG: the magician, vat-thing, wayfarer, and witch. Plus habiliments of obvious efficacy for the discerning adventurer, thaumaturgical curios, rules for grudge tokens, and a comprehensive survey of all the aeons: notable events, personages, and places.
The Primer of Practical Magic: Details the history and use of magic in the Twenty-first Aeon and includes new rules for spell creation along with 35 new spells, 14 new curses, and extensive rules for magical campaigns: objurgations, manse-building, magical associations, equipoise and exactitudes, sandestins, demonic corruption, and more.
The Intimate Anatomy of Several Creatures and Personages of the Twenty-first Aeon: Presents new creatures, patrons, and magical instruments for use in campaigns set in the Dying Earth setting, including four new patrons and 12 new patron spells; talismans, amulets, and instruments, both minor and major; a codex of three dozen creatures monstrous and mundane; and many appendices articulating the details that make the Dying Earth so special: games of chance, provisions and viands, and more.
Plus there are six new adventure modules. Pledge now to receive copies with Kickstarter-exclusive foil title printing at a special early supporter discount!
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The sheer size of Vance's work can be a little intimidating, but I promise you that just reading the two Cugel books (Eye of the Overlord, which is very short, and Cugel Saga) will change your life for the better. If all fantasy litterature was being erased à la Fahrenheit 451, those books would be the ones I would try to learn by heart.
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