Saturday, April 10, 2021
Review of The Vast in the Dark – a Zine About Exploring Dark and Alien Megastructures of an Infinite Realm (Guest Post)
Friday, April 9, 2021
Deal of the Day - Aryxymaraki's Almanac of Unusual Magic (ACKS / OSR)
I really enjoy the Adventurer Conqueror King System as more than just a ruleset but as a resource. The way ACKS defines classes makes for a great template that can be ported over to almost every other OSR system. Today's Deal of the Day is Aryxymaraki's Almanac of Unusual Magic for the ACKS system. Normally 10 bucks in PDF, until tomorrow morning, Aryxymaraki's Almanac of Unusual Magic is on sale for a mere 5 bucks in PDF.
Within the pages of Aryxymaraki’s Almanac of Unusual Magic, you will find four new kinds of magic-user, each of which uses magic in new and exciting ways:
- Dwarven earthforgers inherit an ancient tradition allowing them to draw on the spark of the divine found in all creation to power their magic.
- Gnomish alchemists are experimenters whose concoctions range from ‘helpful and safe’ to ‘incredibly poisonous’.
- Terran engineers are scientists and builders from another time, whose inventions and tinkering certainly appear magical to most non-technological societies.
- Warlords draw on the chaotic energy of battle, taming it with their practiced tactics and leadership to ensure that their side wins.
These new classes are built for use with Autarch’s Heroic Fantasy Handbook, which provides rules for ceremonial and eldritch magic. Because they use eldritch magic, the new spells (and tactics) described for the gnomish alchemist, the Terran engineer, and the warlord constitute more than one hundred new eldritch spells usable in any campaign that includes eldritch magic, even one that doesn’t include any of these new classes. Of course, it wouldn’t be an ACKS supplement without full builds for all of the classes and spells, and the source factors for gnostic magic, allowing you to build your own content to expand what’s in the Almanac.
Magic is all around you. Are you a forger of creation, an engineer of wonder, an alchemist of the unknown, or a lord of war? Discover what kind of unusual magic speaks to you, with the help of this Almanac!
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Thursday, April 8, 2021
Tome of Adventure Design 50% off Thru April 13th (PDF)
Frog God Games is offering Matt Finch's awesome Tome of Adventure Design at a 50% discount in PDF through April 13th, 2021. Use the above link to receive your discount.
Tome of Adventure Design is currently on the top 100 list on DriveThruRPG.
We’re proud of our books and we want people to see them, so we’d like to make you a special offer: 50% off Tome of Adventure Design. This is a limited-time offer, good until April 13th.
Tome of Adventure Design contains a huge number of random generation tables for fantasy RPGs, but that’s not why it has been a consistent best-seller in the gaming community. What’s unusual about it is that it’s a guide for creativity more than a set of quick-roll tables. Many of the tables fold into or branch out from other tables in the book, building adventures intuitively from the combination of many related elements. We hope you’ll take us up on this offer and see why the Tome of Adventure Design is our most popular adventure-writing resource!
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern. You can catch the daily Tavern Chat podcast on Anchor, YouTube, or wherever you listen to your podcast collection.
Wednesday, April 7, 2021
Free RPG - The Lost Outpost, The OpenQuest Quick-Start Rules and Adventure
I'm a huge fan of OpenQuest. Were I to run my classic boxed sets of Pavis & Big Rubble again, I'd use OpenQuest for the ruleset. It's, IMHO, the best presentation of the RQ/BRPG d100 system that I've encountered.
The Lost Outpost, The OpenQuest Quick-Start Rules, and Adventure is a free taste of the new edition of the OpenQuest rules. 75 pages, hyperlinked and ready to roll ;)
This pdf is designed to get players and Referees up and playing OpenQuest, with the minimum of preparation.
It contains the following sections.
- Characters. A rundown of what an OpenQuest character is made up of, both in terms of numbers and concepts.
- Quick Rules. A concise version of the OpenQuest rules, enough to play the adventure.
- Combat. The rules for physical combat.
- Magic. The basic approach to magic, known as Personal Magic.
- The Lost Outpost. An introductory adventure set in OpenQuest’s example setting, the Empire of Gatan.
- A set of six pre-made characters. Players should pick one and get ready to play.
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Tuesday, April 6, 2021
Deal of the Day - Against the Darkmaster Core Rules
What is Against the Darkmaster? According to the Against the Darkmster Quickstart Rules (available at PWYW pricing, so please, grab the Quickstart before plunking down your cash for the full rules):
Against the Darkmaster (abbreviated in VsD throughout) is a tabletop pen & paper role-playing game of high fantasy, epic adventures, eldritch magic, and heavy-metal combat.
What is Against the Darkmaster inspired from? As we mentioned above, VsD is an epic fantasy game first of all. As such, it draws its main inspiration from the classic works of the masters of the genre, from J.R.R. Tolkien to Ursula K. Le Guin, passing through the two Terrys (Brooks and Goodkind) and their followers, Weis & Hickman, Jordan, and Williams. Anyhow, these are only the original sources of inspiration.
Against the Darkmaster is also inspired by the great fantasy movies of the ‘70s, ‘80s and ‘90s and from the sword & sorcery genre. Think of The Lord of The Rings cartoon from Ralph Bakshi. Think of the cheap ‘80s barbarian movies. Think of the heartbreaker movies a whole generation was raised to: Dragonslayer, Krull, Labyrinth, Clash of the Titans, Legend.
Finally, think of VsD as a mix of all the above as seen through the eyes of a heavy metal music fan. And when we say “heavy metal”, we mean the original genre. The music of Malmsteen, Dio, Black Sabbath, Blind Guardian, Manowar, Iron Maiden. Lyrics and music bringing to life the very clash of steel versus steel, the power of elemental fire and thunder. These are all ingredients you will find in generous doses in the VsD recipe.
Why is it abbreviated VsD? I'm guessing the original is in Italian, and that is the abbreviation from Italian. I could be wrong, so I'll be happy to correct it.
But really, WHAT IS Against the Darkmaster? For all intents and purposes, it is a clone of the Rolemaster rules. It never comes out and says to, but just looking at the cover, you can see the similarities.
I no longer desire to play rules as fiddly as Rolemaster, but for those that do, Against the Darkmaster Core Rules may be an excellent option. Normally 20 bucks in PDF, until tomorrow morning at 11 am Eastern, the rules are on sale for 10 bucks. Remember, the Quickstart Rules linked above are free.
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Monday, April 5, 2021
Kickstarter - Mythic Table (Open Source, Non-Profit VTT)
I'm a huge fan of Virtual Table Tops, which for brevity's sake I'll refer to as VTTs for the rest of this post. kLoOge.Werks (last updated in June of 2020) was one of the earlier ones I played around with. Screenmonkey (last updated in 2012) was yet another. Battlegrounds was another early VTT I tried, which is still in development. Maptools, iTabletop (I was a forum mod there briefly), Fantasy Grounds (1, 2, and Unity), Roll20, the list goes on. I've probably forgotten more VTTs than many readers have actually used.
All this is to give you my bonafides, not as a VTT expert, as I certainly am not, but as a consumer that enjoys following the development of VTTs and is still looking for that certain VTT that will hit upon all of my wants and dreams, even the dreams that I don't even realize I have.
This brings us to, in a less than direct manner, Mythic Table. An open-source VTT is NOT something I'm used to seeing, and although I am definitely NOT a programer (thus my love/hate relationship with Fantasy Grounds) I can see where a strong community could drive this software, and I think I want to be along for that trip, even if only in the passenger seat ;)
So, what does Mythic Table offer right now?
- Basic assets for out-of-the-box (ootb) playability - maps and characters.
- Campaigns - Viewing, joining, adding, editing, and removing campaigns
- Dice - Rolling, chat, security, rendering, persistence, etc
- User - Registration, login, authentication, guest users, and profiles
- Maps - Viewing, adding, editing, deleting, and more
- Smooth interface - User experience process, UI iterations, and user interviews
- Character - Viewing, adding, editing, deleting, frame, moving persistence, and more.
Stretch goals add more features, like Fog of War (a necessity for me) and World Anvil integration, and backers get discounts at the Open Gaming Network / Open Gaming Store, and at higher backer levels, World Anvil.
I'm a backer and I'm anxious to see how Mythic Table progresses.
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Sunday, April 4, 2021
My Thoughts on a Point About the Recent Candlekeep Mysteries Brouhaha
Something you Tavern readers might not realize is that I don't always drink the Tavern's Kool-Aid.....as in I don't read every post here and listen to every podcast or watch every YouTube video. I like Erik personally and enjoy the OSR, and I suspect that most people here are closer to my POV and less overactive Tavern fanboy.
I mention this because recently there has been some drama over WotC editors......editing a writer's submission to meet the needs of the desired publication. Erik posted about it at the Tavern, and I'll state my opinion....he didn't really hit on the important points of the problem very well. (Note: I pre-wrote this post days ago......)
BUT, to be fair, I thought he did a much better job on the YouTube video, and for you non-Kool-Aid drinkers, that would rather listen than read....go check it out.
Now I'm not going to insult you by going over everything I just suggested you watch, but I have a couple of main take-aways from everything I've seen and some of it is from personal experience, which I'll get into in a bit:
- When you get hired to write something, there are established parameters that you need to conform to. Some are kind of understood, like "submit in English please" and others need to be (and usually are) spelled out, like "submit 5,000 words in this format". If you've been hired to submit a short adventure, regardless of word count, submit a short adventure! Regardless of word count, an adventure that is "a showcase to the deeper lore and history of the FR." kind of stretches the boundary for a short-story. Bringing back and or fundamentally changing a couple races......again stretches the boundary for a short story/adventure.
- Most every writer has some big idea or a series of ideas.....I assume it's part of the creative process, but a successful writer, in addition to conforming to their client's desires (as expressed in written and unwritten standards mentioned above) does a good job of differentiating between what is and isn't important for the submission. Not the story, the submission. The piece of work that has to be edited and published to meet the needs of the publication itself.
Point #1 is a bit common sense and easy to argue/debate. If a writer is contracted for 5,000 words on an adventure to be written in English for D&D 5th edition and they submit 7,000 words for a French version of 1st Edition AD&D, the publication will just reject it outright and refuse to pay. No brainer there.
Point #2, and this is what I'm seeing in all this drama, is when a writer doesn't do a good job of meeting the needs of the project or audience. Usually this is when they meet the technical aspects of the contract and either ignore the unwritten aspects or disregard the needs of the publication or end-user.
Back when I was in charge of organizing the GenCon and Origins Tournament Adventures for the HackMaster Association/KenzerCo, I ran into Point/Issue #2 more times than I'd have preferred. I'm 110% certain that my early drafts my own writing attempts were guilty of this as well, but I'm sure I've gotten at least somewhat better due to dealing with other writers.......have I gotten good enough, not my place to say.
I will say that as an adventure editor, the whole idea of a writer trying to explain their big "backstory" and/or NPC "motivation", pretty much pisses me off*. I don't want to have to sift through pages of details of shit that is pretty much never going to come into play, or matter, at the game table.....and that is as an editor. As a GM I don't have the time or inclination to read three paragraphs of details, buried in four pages of text, on why one NPC feels a certain way about another NPC.
Show, don't tell.
If you need one NPC to be a dick in an adventure, simply give the GM that direction instead of having to make a reader....or end user, glean that information from a large body of text. If it is something the PCs won't see, it can probably be excluded altogether. Motivations and backstories are internal adventure points, not external, or party-facing. If you don't consolidate and/or dumb-down this unnecessary information, your editor will do it for you....
.....and he/she will hate your for it, and you'll probably hate them for it as well. Current case in point.
HackMaster Tournament adventures, back in the day, had a pretty standard format in that there were a specific number of encounters and there was a general rule as to the numbers and types of encounters. You wrote to a specific level range and while you could tweak things a little bit.....you want to swap out a trap encounter for another combat encounter, go for it.....but expect there to be more editing issues. Unless you inserted combat stat blocks in the body of the text, something I did (in addition to them in the end as a battle-sheet) a tournament adventure ran six pages or so (it's been a decade so my numbers are fuzzy).
I had an author submit twelve pages of content. It took me so long to edit that it would have been easier to just re-write it myself and use the basic idea for each encounter, but no I did the editing back-and-forth with the author. Now I was also the Head GM and as such I have to make sure that all my table GMs have what they need, when they need it, to run a table smoothly as all the tables play concurrently. Depending on the complexity of the adventure this might mean I give the GMs the adventure the week before. Usually a day's advance notice is sufficient because I'd take the time to prep maps and other game-aids when I could. I'd been known to provide battle-matt overlays and even monster tokens, broken out by encounter, so GMs could focus on running the game and not looking for minis or drawing maps.
Anyway this author was going so far as to try and provide me updates to the adventure the morning of the tournament, making sure he was clear enough on some NPCs motivation. It was all too much, and when asked for an evaluation of his adventure I gave some bluntly honest feedback.
If you are able to do so, I encourage you to look at the adventure T1 The Village of Hommlet. I'd argue that there's a lot of game play to be had, multiple game sessions' worth for certain. My PDF copy is 25 pages, counting the covers. The "Backstory" for the entire adventure is roughly a page and half, spread between the intro and some more on the ruins of the moathouse. Even that is a bit of stretch because there is a generous three pretty much "read to the players" paragraphs and extra notes to the GM that are a mix of "backstory/motivation" and actual notes (like how some buildings aren't numbered). Everything else is condensed to a simple statement where needed.
For example, entry 25 states that the herdsman "and the Druid of the Grove are friends". As a GM, that's all I need. I don't need to know that the herdsman's prized ewe that won a blue ribbon at the last Spring-Fair came down with hoof and mouth and the Druid spent two days on round-the-clock care, bringing her back to a state of excellent health such that the herdsman was able to sell her twin lambs later that spring for a record price, allowing him to afford his middle- daughter's dowry so she could marry up in social standing. The herdsman now considers the Druid of the Grove a friend and ally and makes a small offering every week.
Yes, I have been given this level of ridiculousness before.....I wish I had saved the files, but at pennies per MB of storage, it wasn't worth the hard-drive space.
Lastly, nobody values your story more than you do. This is a given and just suck it up! If someone values it enough to pay you five cents a word, then make sure they feel they got five cents a word value! Just because you think you are worth ten cents a word, or than your extra 1,000 words are worthwhile....well they just aren't. Deal with it...preferably in some self-evaluation and not on Twitter/Social Media.
*This is why I'm not a fan of overly detailed drivel, er backstory and motivation. My frustration at having to deal with pages of ultimately useless information and distillation of days worth of my wasted time spilled out into a truthful, but clearly negative review of this author's work. Now I definitely know better now how to appropriate review or critique a body of work.....I'd argue I knew then and refused reason, I created an enemy that day. I'd argue long-term wise this guy got his revenge and then some.
Blogs of Inspiration & Erudition
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DragonDex: Dragon Magazine Index - Bookmarking these for my own use, and possibly yours: DragonDex - Dragon Article List by Author DragonDex - Fiction in Dragon by Author4 hours ago
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The Fiction Becomes the System for Advancement; Or, Something Needs to be Heavy - In the comments on a recent entry, the subject of rules-lite games and level advancement came up. It has always been my position that problems with rules...7 hours ago
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OSR Review & Commentary On Cepheus Universal: Fast-Play Rules For The Cepheus Universal rpg - "A 3-page summary of the Cepheus Universal rules (distilled from the 456-page main book). All you need to play a fast, simple game using just the core rul...9 hours ago
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Music Monday - Christmas Edition - I had a few songs I wanted to share today so I decided to just add them all to one post.-------------------------This is do dumb, but in such a ridiculous ...11 hours ago
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Companion Chronicles #7: The Adventure of the Craven Knight - Much like the Miskatonic Repository for Call of Cthulhu, Seventh Edition and the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha, The Compani...11 hours ago
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Grimwall: General Grivek - General Grivek is the commander of Grimwall Keep, leading the unrighteous men seeking repentance as they struggle against the forces of chaos. While servic...13 hours ago
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The House of 99 Souls - By Danilo FrontaniHellwinter Forge of WondersOSELevels 2-4 Until two hundred years ago, Brightmoore Manor stood as a beacon of splendour and harmony. It wa...17 hours ago
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Grimtooth's Traps (1981) - From the web: Subtitled: a game-master's aid for all role-playing systems. A compendium of catastrophic traps, sinister snares, engines of evil, and dea...21 hours ago
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#19 Winter's Tax - The party is split. Not of their own doing, but split none the less. Last session found the spellcasters Bloggah and Dremont in an undisclosed destinatio...1 day ago
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Market Making - *Im having a busy December in meatspace so slowing down writing - I war 2 weeks ahead so merry xmas in advance new year...1 day ago
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Stretching the d20 - The d20 is granular enough for me. Each number in the d20 represents a 5% chance. I really don't feel the need to distinguish "stealth 46%" from "stealth ...2 days ago
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Writing playlists for all occasions - Hello again! Going off the idea of inspiration elaborated on by the prior post, I also have music playing while I write my various games and fiction pieces...3 days ago
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Mothership: Advent Dawn session 1 - On some backwater planet, Ossie Marcial, SpaceTuber and Teamster specializing in computer repair and zero-G industrial equipment (hover forklift certifi...3 days ago
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Fight On! has a new website - FYI: The original Old School Renaissance fanzine *Fight On! *has a new website.4 days ago
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This Old Dragon: Issue #115 - [image: Dragon Magazine #115] I think I have enough time left in this year to do another one of these. My box of old Dragons, though, is getting a little li...4 days ago
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Worse Wounds - I'm testing out an alternative wound system for *clears throat* *Intergalactic Bastionland.* This game is very much at the "throw everything into a docum...5 days ago
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On Manifestos - The paid media was instructed to not print this. To the Feds, I’ll keep this short, because I do respect what you do for our country. To save you a leng...1 week ago
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Geeky SKAturday SKAliday: Oi to the World! - Next in line for ska songs that should probably be enjoyed every holiday season: "Oi to the World!" I only first heard this one when No Doubt covered it o...1 week ago
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The Tarot of Pips - Somewhere in your dice collection is a die like this one, the humblest of dice. Although you don't know it, this small white die carries with it a secr...1 week ago
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Ælf-Adal - VotE Remastered Development - Their Origins in Dream They come from out of Nightmare, though whose, or why, no-one remembers now. They may have been the dying dream of a coma-locked god,...1 week ago
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Blue Sky Temple, Revised - Last week, we made a crowdsourced dungeon on Bluesky. It was fun and it yielded a cool dungeon with a lot of good ideas mashed together. This week, I ...2 weeks ago
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[CAMPAIGN JOURNAL] News on the March! Episode IV. - This post continues the series of brief play reports I have been posting on Discord. This does not cover every single session (sometimes, recon and setup...2 weeks ago
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Pirates and Necromancers, a Play Report - Over the Thanksgiving weekend we did a lot of gaming ranging from “off-table” domain level stuff to some solo adventures to spell and magic item rese...2 weeks ago
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Who Made Blackmoor? A History of Setting Development - In a sense Blackmoor "grew like Topsy", that is to say wild and on its own. Perhaps the first iteration of anything we might call Blackmoor is the well-d...2 weeks ago
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Games, Grinches, and Good Ideas... - As we enter the holiday season, yours truly can't help but remember what was doubtless the most important (and consequential) Christmas gift to ever grac...2 weeks ago
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Warsmith's Words: Magic Trev the Sorcerer - Greetings fellow Warsmiths! A very quick update to share a picture of the latest addition to the Iron Warriors. This is Magic Trev the Chaos Sorcerer. I...3 weeks ago
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Fokker D-II and D-III - The Fokker D-II was a fairly mediocre and uninspired successor to the E-III monoplane responsible for the “Fokker Scourge” of 1915-’16. The D-III impr...3 weeks ago
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OSR: Magical Industrial Gunboats - Here's some useful information for river-based adventures using *Magical Industrial Revolution*. Skip to Part 3 or click this PDF link if you just want t...4 weeks ago
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Quick Convention Report: LongCon 2024 - [image: Quick Convention Report: LongCon 2024] Last weekend I was able to attend LongCon in Longview, TX. I had a work trip to the Nashville area that en...5 weeks ago
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Welcome new Greyhawk Fans! - With the publication of the new Dungeon Master’s Guide, there are doubtless going to be a lot of new D&D players interested in my favorite setting, the Wor...2 months ago
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D&D Player’s Handbook 2024 - Being an incomplete, visual review of the 2024 Player’s Handbook. I got a copy of this almost entirely on the strength of the new cover art: (This is the “...3 months ago
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Concerning the Future of Traveller - I have been a fan of Traveller for a long time and have bought various books over the years from just about every Traveller licensee, as well as from Ma...3 months ago
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New Planar Magic Items - Hellsguard, Mephrytis, Ring of Planar Vision, and Four New Potions - I've been busily working away on various projects since the end of April, including attending the North Texas RPG Con in Dallas from 5-10 June 2024 (and ...5 months ago
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Grimdark vs. Eucatastrophe - Noisms has some interesting ideas in this post about his desire for some depth to his grimdark, and turns to Gene Wolfe and Tolkien for relief. Now, it ...6 months ago
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Musings on Sleep in OD&D – Is it Over-Powered? - Link to discussion Let’s look at the sleep spell in Men & Magic: >Sleep: A Sleep spell affects from 2–16 1st-level types (hit dice of up to 1 + 1), from...6 months ago
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It's been a bit - Hey everyone, I hope you are doing well! I've had a lot going on and haven't had much time to blog lately. Heres a recap of gaming events and other st...7 months ago
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Session #12 & Adventure Sites Compilation - Firstly, I wanted to let everybody know that Adventure Sites I by Coldlight Press is now available as a free download on DriveThruRPG. It includes my own...8 months ago
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Jim Ward's Adventure in Gygax's Wonderland - Last weekend at GaryCon, many of us raised a glass to the memory of Jim Ward, who passed away just days before the convention. Ward was very helpful to m...8 months ago
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The Economy Engine, v0.2 - I made a thing. For D&D 3rd edition, so it might not be that interesting to a lot of people. But I made it and I think it’s cool. The 3rd edition Dungeon M...10 months ago
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*'s in SpaaaaaAaaaace - A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient aliens taking humans from Earth and dropping them, fleas and all, on one or more w...10 months ago
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Housekeeping 2024 - Coactus Illustration © Heather Gwinn. A gift she gave me in 2013 for an edition of Miscreated Creatures which I hope exists someday. Coloring by me. I am a...11 months ago
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Last move - to self-hosting! - As my vote regarding Substack in the “marketplace of ideas”, I’m moving to self-hosting. I’m now at (and hopefully staying for a long time at) Blog: ht...11 months ago
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Time Rolls On - Today is December 31, 2023, in the mid-afternoon. In less than ten hours it will be 2024. 2023 2023 was a good year. But all years are good years. Both goo...11 months ago
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Osamu Tezuka (1928 - 1989) - [image: Osamu Tezuka - Shonen Magazine Cover, 1970]Shonen Magazine Cover, 1970 [image: Osamu Tezuka - Shonen Magazine Cover Illustration 1970]Shonen Maga...2 years ago
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This is an Important Game Mechanic - *"That's the GM's Regional Map from my AOWG. And it's a damned good regional map. It's not a good map for a Simple Homebrew Campaign. It does some s$&...2 years ago
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Clean Your Room - Looking back at my little blog here. That last post… wow, I was having fun playing WOW Classic! That was August of 1999 and I was having a blast… it was ...2 years ago
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Steve Jackson Interview - James Maliszewski recently did an interview with Steve Jackson over on his Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and upcomi...4 years ago
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The Hero’s Journey 2nd Edition, Campbellian roleplaying at its best! - (this review done using the reviewers own purchased copy) I have been a James Michael Spahn fan since he wrote his Swords & Wizardry Companion. His writing...4 years ago
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ToAD Monster of the Week: Crocoman - Now that I'm back doing the blog thing I thought I would use Tome of Adventure Design to create monsters for The Black Hack. Using the monster tables in th...4 years ago
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More Arden Vul Art - Another great piece from Del, this one's the Forum of Set: a place that the PCs may spend quite a bit of time within.4 years ago
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OCHRE SAND - Init +0 Ranged Atk • fire burst +3 (1d14+1, 20') AC 17 HD 3d6 MV 60 Act 1d24 SP 'breath' weapon, sideslip, perfect silence, morphing Fort +5 Ref +8 Will...4 years ago
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Strange, Dangerous, and Inhuman: The Fey and Fairie - When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in Boots, Rumpelstiltskin - I devoured all of it. My fascination that there was a strang...4 years ago
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Merlynd the Magician: A Remembrance of Don Kaye, TSR's Co-Founder Now Available - LINK to Description and Ordering: https://www.tlbgames.com/collections/the-red-book-line/products/merlynd-the-magician5 years ago
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New Map of the Elf Empire and Southern Isles - I’ve been having fun developing a new map-drawing style that I think is finally reaching a certain level of maturity. And yeah, it owes a lot to Matthew Ad...5 years ago
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The Faithful - An Optional Archetype for Sharp Swords & Sinister Spells Revised Edition - Work on the revised edition of Sharp Swords & Sinister Spells is moving along. This will be a hefty tome, with a LOT of tools and new options to customiz...5 years ago
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Dungeons & Dragonmead Fall Schedule - *As you know, I run public classic Dungeons & Dragons games at **The Loaded Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in Warren...5 years ago
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Fiction in Airhde - On a whim this weekend, I picked up some fiction off the TLG store. *A Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by the T...5 years ago
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Ravensburg Reboot: Streamlined City Map - I mentioned in my last post how I was tweaking and reworking parts of my Ravensburg setting. Today I streamlined the city map. The old map had lots of redu...5 years ago
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And Now the News Draft Download on Patreon - It's self-styled Throwback Thursday and *having just released the 34-page draft booklet of Hill Cantons news to my Patreon backers* I am going to indulge m...5 years ago
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The Withered Crag available now - I just enabled the sale of the PDF version of The Withered Crag at DriveThruRPG a few minutes ago, and the custom print version will be available startin...5 years ago
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Annihilation Rising Goes live - The latest in Fail Squad Games’ Quick Kick projects has gone live and needs your support!! This project is only running 11 days and ends on 5/28/2019! ...5 years ago
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James's Celebration of Life - We could not have asked for a prettier day for James's service. It was a bit chilly and windy but gorgeous. A heartfelt thank you to all that joined us tod...5 years ago
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Trap Tuesday: A step back - I will get back to Tomb of Horrors soon. I found a topic that was interesting enough to take a break. While interacting in a 5E group on Facebook I talked ...5 years ago
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Let's Talk About Pacing! - The idea, I think, is that the RPG is ultimately about the long game. Even rolling back to the early days of Basic & Expert, the goal of the player was...5 years ago
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Profane and Profound Prep Part 2 - This is part 2 of my work to edit my magic items for a DMsGuild release, along with adding cursed items along the way. Here is part 1. Bone of a Saint 8000...5 years ago
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MIDDLE DUNGEONS LEVEL FIVE 158 STAIRS. - 158 STAIRS. These stairs descend thirty feet to Area 79 on Level 6.6 years ago
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Please, I don't do paid advertisements - don't ask. - A little note since people have asked me about this. My video channel's *not* an advertising platform, so I'm not available for hire if you want to promote...6 years ago
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New website! - Slowly but surely, all the content here will make its way — in updated form! — to my new website: timbannock.com. For fairly obvious reasons, that site wil...6 years ago
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Please Update Your Link! - If you're seeing this, it means your link to the Greyhawk Grognard blog is out of date. Please update your link to www.greyhawkgrognard.com (RSS feed is h...6 years ago
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Total Sales for WB:FMAG - Hi Folks, It's been a long time since I provided an update for the sales of White Box: Fantastic Medieval Adventure Game. *LULU* Print: 396 PDF: 433 *OBS*...6 years ago
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How can We Destroy this Campaign World? - d12 1. You must trick a bard into strumming the *Chords of Fate* on the *Lute of Annihilation* 2. Legends tell of thermonuclear weapons beneath megadunge...6 years ago
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Mord Mar - Session 5 - We had another successful delve into the dungeon yesterday. The delvers: Moira, the Magic-User Radovan - Human Cleric (of Odin?) Khazgar Stonehand - Dwarf ...6 years ago
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A Small, Quiet Plea - There has been a great deal of discussing political agendas, social grievances, and personal attacks within the little corner of gaming that is my hobby....6 years ago
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Bundle of Fantasy Age - Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy Age RPG ma...6 years ago
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New Free PDF Module: The Hyqueous Vaults - A new dungeon module—written in celebration of OSRIC's 10th Birthday—by Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex Zisch, a...7 years ago
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Session XCIII: One Pissed Off Dragon! - Our ongoing Swords and Wizardry sandbox campaign... *Current Player Characters:* *Thenus* (Ranger) *Wang Du* (Monk) *Wolfheir* (Viking) *Arg* (Half-orc) ...7 years ago
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Swords & Wizardry Light: Session # 6 - Two months after our last session (thanks to things like 8th grade finals, a 4 year-old's birthday and party, Father's Day, etc.), we finally had our next ...7 years ago