I'm guessing we'll be seeing much more Drizzt in the near future. Having Benedict Cumberbatch (Doctor Strange) do the voiceover is many levels of awesome. I'm psyched for more and I thought I was over and done with Drizzt and the Forgotten Realms fiction a quarter of a century ago.
Possibly the best 4 minutes you'll spend on Youtube.
If this is the quality we can expect from the forthcoming D&D movie or streaming series I'm all in.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat podcast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
Joseph Bloch has a solid library of OSR releases in his catalogue, but probably the most universally useful release of Joe's is the Random Terrain and Encounter Generator.
Although the Random Terrain and Encounter Generator is written for Joe's What If2e Ruleset, Adventures Dark & Deep, it is not only compatible with any OSR ruleset but should work equally as well with Pathfinder or D&D 5e.
A comprehensive system for creating and stocking wilderness and dungeon environments.
Within these pages you’ll find rules for randomly generating terrain in wilderness, including settlements and ruins, as well as random encounter tables you can either use as-is or use as inspiration for your own encounter tables.
Encounter tables are provided for every combination of eight different terrain types, three different climates, and two options for civilization or wilderness are given, as well as tables for prehistoric and water-born encounters. All in all, that's 83 encounter tables for wilderness, dungeon, and the Ethereal and Astral planes. All use the monsters described in the ADVENTURES DARK AND DEEP™ Bestiary, but are quite suitable for any old-school RPG.
In addition, a complete system for generating a random dungeon is presented, as well as ten comprehensive encounter tables for encounters from kobolds to demon princes. Three new monsters are also included to round out both dragon and human encounters.
Plus you will also find a complete system for creating a random urban landscape, with 24 different city district types, special features, and random encounters designed for districts in both day and night.
All are suitable for the game master who wants to run a game using random rules or to use the tables for quick inspiration, or can also be used for solo play without the need for a game master at all.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat podcast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
Pathfinder 2e released in August of 2019. In July of 2020, Paizo had their first Pathfinder 2e Humble Bundle. Now, In May of 2021, they have their second Humble Bundle for Pathfinder 2e less than 2 years after launching the ruleset. It's Crazy Eddie level of insane ;)
One hell of a way to kill off your sale of Pathfinder 2e PDFs, when your customers know new PDFs will be available dirt cheap in a year or so.
The current Pathfinder 2e Humble Bundle adds in a Print copy of the Pathfinder 2e Bestiary for 35 bucks, and that includes ALL of the PDFs that will be shown above and below. Currently, a print copy of the 2e Bestiary is 49.99 at the Paizo store and 37.49 for a "non-mint" copy.
The PDFs of the Six-Part Extinction Curse Adventure Path are 17.99 apiece at the Paizo store.
I am sorely tempted to grab the Pathfinder Second Edition Bestiary Humble Bundle at 25 bucks, not for the rules, but the OGL Bestiary that I can crib from, the adventure path, the map packs, and more.
Somehow it seems like a desperate cash grab by a failing company, but who am I to turn down the wish of a failing company? I'm sure my 25 bucks will return my investment many times over.
About the only thing Paizo hasn't done to raise cash is to release its ample library of Adventure Paths for 5th Edition D&D. One can only hope, as that would make for easy conversion of such to OSR use ;)
A huge tip of the hat to The Taverner that gave me the heads up on this Humble Bundle. :)
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat podcast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
I'm pleased to announce that joining myself and Bad Mike on the Taking CritLivestream tonight will be none other than Alex Kammer. Most of us know Alex as the main man behind the "runs like clockwork" GameHole Convention held every November (pandemic willing), but he also own a gaming themed pub, writes D&D adventures, is an avid collector of gaming releases and so much more.
Join us tonight at 8 PM Eastern as Mike & I sit down with Alex on Talking Crit.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat podcast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
Zucati Dice & Crayons / Holmage Dice Boxed Set is a release that hadn't come up on my radar, and if it wasn't for a long time Taverner PMing me the link, I'd still be clueless. That being said, I'm not 100% sure of what exactly it is I'm seeing.
Note, the set clocks in at 45 bucks plus shipping.
The cover is a spot-on homage to the original Holmes Basic Set without being a copy:
I can find nothing on this "Dice & Crayons" release aside from the Etsy page. (edit - it's also available on the publisher's website at:
Note, this is not a stand-alone ruleset, but an adventure generator to use the set of Zucati dice with.
Each limited edition boxed set is serialized and is 1/1000.
All serial numbers will be distributed randomly with no choice for number selection.
Boxed set pictured is #1 of 1000.
Your box will be a different number.
The Holmage dice
These iconic dice pay homage to the most beloved set of dice ever created. The original “Holmes” dice were included in a boxed set of gaming materials made in 1977 – 1980.
These polyhedral dice are perfectly proportioned and updated with easy to read numbers, sharp edges, and modern durable materials.
This new set features the original 5 dice in the same colors, but not the same numbering, updated to modern numbering and also includes the D10 and D% as included dice in other colors. \
All primary colors, all raw.
In modern 100% injection molded acrylic.
Same quality and standards as our first run V1 Perfect Plastic Dice.
Includes original box art, original character sheets and an original map set with adventure generator table.
Named "Holmage" set in honor of the original Holmes dice.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat podcast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
Gabor Lux is one of those names that's floated around the OSR since the early days, and he had articles in Fight On! and Knockspell zines. He always had great stuff to share, and Castle Xyntillan is no exception.
Castle Xyntiillan is Gabor's take on a funhouse megadungeon. While certainly not for everyone and every group, I've enjoyed Joe Bloch's Castle of the Mad Archmage as well as Frog God Game's take on Tegal Manor.
A 136-page adventure module for 1st to 6th level characters, Castle Xyntillan is a a funhouse megadungeon for the Swords&Wizardry game (and broadly compatible with other old-school systems). The module describes the three massive levels of the eponymous haunted castle inhabited by the remnants of a reclusive and eccentric family, from the soaring tower of the Donjon to the inky depths of the Oubliette (and beyond). Hidden rooms, secret passageways and long-forgotten sub-sections complete a collection of the dangerous and macabre from the gothic imagination – providing ample opportunities for exploration, confrontation, and subterfuge.
Castle Xyntillan has been designed to be versatile, open-ended, complex, and accessible. It is above all, a fantastic place – built on surrealism and dream logic, yet a place which makes a certain amount of sense if you look at it sideways. It should be entertaining, fascinating, and always a bit mysterious. Whether you would like a dungeon for one-off expeditions and convention play, or repeated forays and full campaigns, Castle Xyntillan should suit the demands and particulars of your campaign!
This electronic edition includes the following:
The PDF version of the module, with cartography by Rob Conley, and illustrations by Peter Mullen, Denis McCarthy, and Stefan Poag.
GM and player maps of the module, as well as a set of virtual tabletop maps, with helpful setup instructions by cartographer Rob Conley for Roll20 and Fantasy Grounds.
A GM’s Worksheet, used to track time and characters as the company explores the depths of Xyntillan. Adapted from Dungeons and Companies, a Hungarian retro-clone, and designed by Istvan Boldog-Bernad and Andras Szabo, this is a highly useful play aid for dungeon scenarios.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat podcast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
North Texas RPG Con is just a couple weeks away and since Erik is attending, and likes to do the video/podcast thing with Bad Mike, you might have reached your fill about the event already.
Maybe not.
Don't worry, this isn't a post so much about the convention so my 12 13 readers can read on if not interested in this convention, but I will add my 2cp and simply say that if you are in a position to attend this convention and you aren't....your loss. Small con, big guests....I bet that NTRPG is like what the first handful of GenCons were like....well as close at it could be in this day and age.
Anyway, my point that I'm laboring to get to, evidently, is that I know I'm going to a convention in a couple of weeks, as a player, and I still have a lot of prep to do. Realistically I know all I need to do is pack my tablet, computer, RPG HDD, and my dice box and I'll be good to go.....10' packing tops. Maybe toss in some game books if I'm feeling froggy........even though I have PDFs of everything I need, I keep buying or printing out rulebooks 'because evidently I prefer the physicality of them at the table. Maybe I just like having multiple books "open" and that's harder to do on a tablet?
No, my big prep for the convention is trying to figure out, and then make, some GM "Thank You" gifts. Most of my convention experience is still as a GM and tournament organizer, not as a player. I can most definitely tell you that being a GM at a convention is largely a thankless task. Sure most players will express a simple "thanks" at the table, and a couple might shake your hand.
Now, there is nothing wrong with this, BUT.....there is a lot more to GMing that simply leading a table game for three or four hours. The average GM, well the average GM that cares about having a good game, easily puts in at least three or four hours for every hour at the table, even if they are running a pre-printed adventure. Conventions and game companies are quite a bit hit or miss in showing GMs any love as well.
Yes, many conventions do give free badges to GMs, but they usually make you work for it. That $50 badge, well maybe $85 or so now (depending on the convention) usually want a good 12-16 hours of GMing to qualify. Sixteen hours of table-time for an $50 badge, or twelve hours for an $85 badge makes that work worth $3.12 to $7.08 an hour, $0.78 to $2.36 an hour if you factor in non-table time.
78¢ and hour and a couple handshakes, sign my ass up! Seriously though it isn't about money, but really the resources of time and energy. Twelve to Sixteen hours of time at a convention is a HUGE resource suck.
Don't even get me started about volunteering at a higher level than just a table GM as that involved me paying for the privilege of working.....again not to mention the time and energy suck.
No, in my experience (and I'm not just talking about my personal experience) GMs don't get enough love period. I really doubt that anything I can post will change that, but I will add a tiny bit of self-promotion in that I did make a couple of free "Thank You" cards that are available on DriveThuRPG.
What I can do, have done (although I totally dropped the ball last year), and will do, is make some small GM thank you gifts, along with the thank you card. A couple years ago I did some small boxes (that could double as a dice tray) and some coasters. Both were just purchased from the hobby store and tweaked. I like the idea of something small and useful.
This year I'm thinking of some handmade wooden/leather dice trays and/or die rolling tower. Now I'm not much of a wood worker, but I'm learning, so the die rolling tower will probably be a bit much for me to pull off. Actually I could easily make some dice towers, but I mean dice towers in the style I want to make them, not what I can manage.
I've got a couple of weeks to get these GM Thank You's squared away, but I'll have to get started this week for certain, unless someone here at the Tavern has a better idea....and no, drinks at/after the game don't count because I'm already down for that (I tend to bring drinks to the game already).
Friday Roundup
-
It's Friday, hurrah!
- So you want much more detail when you do dungeon stocking?
d4 Caltrops has you covered.
- This is one weird-looking Otyugh figure.
...
Writing playlists for all occasions
-
Hello again! Going off the idea of inspiration elaborated on by the prior
post, I also have music playing while I write my various games and fiction
pieces...
Friday Faction: BattleTech Universe
-
In 2024, *BattleTech* is forty years old. Infamously, the game of ‘big,
stompy robots’, in the four decades since the original publication of BattleTech:
...
Mothership: Advent Dawn session 1
-
On some backwater planet, Ossie Marcial, SpaceTuber and Teamster
specializing in computer repair and zero-G industrial equipment (hover
forklift certifi...
Grimdark, the bad guys
-
Every good group of heroes need a bunch of baddies trying to destroy the
world, right? How about some weasels, badgers, and rats? Plus a vile swamp
lord?An...
Citybook III: Deadly Nightside (1987)
-
From the web:
This book in the Citybook series focuses on nighttime businesses, NPCs, and
scenarios.
From the front cover:
A game-master's aid for all ...
My Shoe is Safe
-
Yesterday's quiz was a toughie. In it, to recap, commenters were encouraged
to guess at what the following pieces of art, generated by Substack's own
AI ...
This Old Dragon: Issue #115
-
[image: Dragon Magazine #115]
I think I have enough time left in this year to do another one of these. My
box of old Dragons, though, is getting a little li...
"What A Bunch Of Clowns." "Dangerous Clowns."
-
I love James Gunn's Creature Commandos. The animation is fantastic. The
voice work is phenomenal. The story is entertaining and I love the
characters. Oh a...
Gods of the Forbidden North – Volume 1
-
By Robert AldermanPulp Hummock PressOSELevel 1 On the arctic frontier, at
the border between the mountains and the wastes beyond, looms Castle
Thar-Gannon....
Worse Wounds
-
I'm testing out an alternative wound system for *clears throat* *Intergalactic
Bastionland.*
This game is very much at the "throw everything into a docum...
On Manifestos
-
The paid media was instructed to not print this.
To the Feds, I’ll keep this short, because I do respect what you do for our
country. To save you a leng...
Geeky SKAturday SKAliday: Oi to the World!
-
Next in line for ska songs that should probably be enjoyed every holiday
season: "Oi to the World!"
I only first heard this one when No Doubt covered it o...
AD&D and ability checks - from d20 to d100
-
I have often wondered if people playing AD&D RAW use ability checks, and
how often.
From a quick look at the rules, it would seem that if you don't, having...
Chagrinspire Adventure Seeds by Tier
-
*Blogger not showing many any other ppls blogs - just kill it with fire and
a few others from 9 years ago - this stu...
The Tarot of Pips
-
Somewhere in your dice collection is a die like this one, the humblest of
dice. Although you don't know it, this small white die carries with it a
secr...
Ælf-Adal - VotE Remastered Development
-
Their Origins in Dream
They come from out of Nightmare, though whose, or why, no-one remembers
now. They may have been the dying dream of a coma-locked god,...
Blue Sky Temple, Revised
-
Last week, we made a crowdsourced dungeon on Bluesky.
It was fun and it yielded a cool dungeon with a lot of good ideas mashed
together.
This week, I ...
[CAMPAIGN JOURNAL] News on the March! Episode IV.
-
This post continues the series of brief play reports I have been posting on
Discord. This does not cover every single session (sometimes, recon and
setup...
Pirates and Necromancers, a Play Report
-
Over the Thanksgiving weekend we did a lot of gaming ranging from
“off-table” domain level stuff to some solo adventures to spell and magic
item rese...
Games, Grinches, and Good Ideas...
-
As we enter the holiday season, yours truly can't help but remember what
was doubtless the most important (and consequential) Christmas gift to ever
grac...
City of Scorn
-
City of Scorn is one of the centerpieces in my current Shadowdark Campaign.
I've never spent the time to draw each sector. Each of those black squares
i...
Warsmith's Words: Magic Trev the Sorcerer
-
Greetings fellow Warsmiths! A very quick update to share a picture of the
latest addition to the Iron Warriors. This is Magic Trev the Chaos Sorcerer.
I...
Fokker D-II and D-III
-
The Fokker D-II was a fairly mediocre and uninspired successor to the E-III
monoplane responsible for the “Fokker Scourge” of 1915-’16. The D-III
impr...
OSR: Magical Industrial Gunboats
-
Here's some useful information for river-based adventures using *Magical
Industrial Revolution*. Skip to Part 3 or click this PDF link if you just
want t...
Quick Convention Report: LongCon 2024
-
[image: Quick Convention Report: LongCon 2024]
Last weekend I was able to attend LongCon in Longview, TX. I had a work
trip to the Nashville area that en...
Welcome new Greyhawk Fans!
-
With the publication of the new Dungeon Master’s Guide, there are doubtless
going to be a lot of new D&D players interested in my favorite setting, the
Wor...
D&D Player’s Handbook 2024
-
Being an incomplete, visual review of the 2024 Player’s Handbook. I got a
copy of this almost entirely on the strength of the new cover art: (This is
the “...
Concerning the Future of Traveller
-
I have been a fan of Traveller for a long time and have bought various
books over the years from just about every Traveller licensee, as well as
from Ma...
Grimdark vs. Eucatastrophe
-
Noisms has some interesting ideas in this post about his desire for some
depth to his grimdark, and turns to Gene Wolfe and Tolkien for relief.
Now, it ...
Musings on Sleep in OD&D – Is it Over-Powered?
-
Link to discussion
Let’s look at the sleep spell in Men & Magic:
>Sleep: A Sleep spell affects from 2–16 1st-level types (hit dice of up to
1 + 1), from...
It's been a bit
-
Hey everyone, I hope you are doing well! I've had a lot going on and
haven't had much time to blog lately. Heres a recap of gaming events and
other st...
Session #12 & Adventure Sites Compilation
-
Firstly, I wanted to let everybody know that Adventure Sites I by Coldlight
Press is now available as a free download on DriveThruRPG. It includes my
own...
Jim Ward's Adventure in Gygax's Wonderland
-
Last weekend at GaryCon, many of us raised a glass to the memory of Jim
Ward, who passed away just days before the convention. Ward was very
helpful to m...
The Economy Engine, v0.2
-
I made a thing. For D&D 3rd edition, so it might not be that interesting to
a lot of people. But I made it and I think it’s cool. The 3rd edition
Dungeon M...
*'s in SpaaaaaAaaaace
-
A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient
aliens taking humans from Earth and dropping them, fleas and all, on one or
more w...
Last move - to self-hosting!
-
As my vote regarding Substack in the “marketplace of ideas”, I’m moving to
self-hosting.
I’m now at (and hopefully staying for a long time at)
Blog: ht...
Time Rolls On
-
Today is December 31, 2023, in the mid-afternoon. In less than ten hours it
will be 2024. 2023 2023 was a good year. But all years are good years. Both
goo...
This is an Important Game Mechanic
-
*"That's the GM's Regional Map from my AOWG. And it's a damned good
regional map. It's not a good map for a Simple Homebrew Campaign. It does
some s$&...
Clean Your Room
-
Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
Steve Jackson Interview
-
James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
ToAD Monster of the Week: Crocoman
-
Now that I'm back doing the blog thing I thought I would use Tome of
Adventure Design to create monsters for The Black Hack.
Using the monster tables in th...
Strange, Dangerous, and Inhuman: The Fey and Fairie
-
When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in
Boots, Rumpelstiltskin - I devoured all of it. My fascination that there
was a strang...
New Map of the Elf Empire and Southern Isles
-
I’ve been having fun developing a new map-drawing style that I think is
finally reaching a certain level of maturity. And yeah, it owes a lot to Matthew
Ad...
Dungeons & Dragonmead Fall Schedule
-
*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
Fiction in Airhde
-
On a whim this weekend, I picked up some fiction off the TLG store. *A
Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by
the T...
Ravensburg Reboot: Streamlined City Map
-
I mentioned in my last post how I was tweaking and reworking parts of my
Ravensburg setting. Today I streamlined the city map. The old map had lots
of redu...
And Now the News Draft Download on Patreon
-
It's self-styled Throwback Thursday and *having just released the 34-page
draft booklet of Hill Cantons news to my Patreon backers* I am going to
indulge m...
The Withered Crag available now
-
I just enabled the sale of the PDF version of The Withered Crag at
DriveThruRPG a few minutes ago, and the custom print version will be
available startin...
Annihilation Rising Goes live
-
The latest in Fail Squad Games’ Quick Kick projects has gone live and needs
your support!! This project is only running 11 days and ends on 5/28/2019!
...
James's Celebration of Life
-
We could not have asked for a prettier day for James's service. It was a
bit chilly and windy but gorgeous. A heartfelt thank you to all that joined
us tod...
Trap Tuesday: A step back
-
I will get back to Tomb of Horrors soon. I found a topic that was
interesting enough to take a break. While interacting in a 5E group on
Facebook I talked ...
Let's Talk About Pacing!
-
The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
-
This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
Please, I don't do paid advertisements - don't ask.
-
A little note since people have asked me about this. My video channel's
*not* an advertising platform, so I'm not available for hire if you want to
promote...
New website!
-
Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
-
If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Total Sales for WB:FMAG
-
Hi Folks,
It's been a long time since I provided an update for the sales of White
Box: Fantastic Medieval Adventure Game.
*LULU*
Print: 396
PDF: 433
*OBS*...
How can We Destroy this Campaign World?
-
d12
1. You must trick a bard into strumming the *Chords of Fate* on the *Lute
of Annihilation*
2. Legends tell of thermonuclear weapons beneath megadunge...
Mord Mar - Session 5
-
We had another successful delve into the dungeon yesterday. The delvers:
Moira, the Magic-User
Radovan - Human Cleric (of Odin?)
Khazgar Stonehand - Dwarf ...
A Small, Quiet Plea
-
There has been a great deal of discussing political agendas, social
grievances, and personal attacks within the little corner of gaming that is
my hobby....
Bundle of Fantasy Age
-
Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA
Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy
Age RPG ma...
New Free PDF Module: The Hyqueous Vaults
-
A new dungeon module—written in celebration of OSRIC's 10th Birthday—by
Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex
Zisch, a...
Swords & Wizardry Light: Session # 6
-
Two months after our last session (thanks to things like 8th grade finals,
a 4 year-old's birthday and party, Father's Day, etc.), we finally had our
next ...