I'm guessing we'll be seeing much more Drizzt in the near future. Having Benedict Cumberbatch (Doctor Strange) do the voiceover is many levels of awesome. I'm psyched for more and I thought I was over and done with Drizzt and the Forgotten Realms fiction a quarter of a century ago.
Possibly the best 4 minutes you'll spend on Youtube.
If this is the quality we can expect from the forthcoming D&D movie or streaming series I'm all in.
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Joseph Bloch has a solid library of OSR releases in his catalogue, but probably the most universally useful release of Joe's is the Random Terrain and Encounter Generator.
Although the Random Terrain and Encounter Generator is written for Joe's What If2e Ruleset, Adventures Dark & Deep, it is not only compatible with any OSR ruleset but should work equally as well with Pathfinder or D&D 5e.
A comprehensive system for creating and stocking wilderness and dungeon environments.
Within these pages you’ll find rules for randomly generating terrain in wilderness, including settlements and ruins, as well as random encounter tables you can either use as-is or use as inspiration for your own encounter tables.
Encounter tables are provided for every combination of eight different terrain types, three different climates, and two options for civilization or wilderness are given, as well as tables for prehistoric and water-born encounters. All in all, that's 83 encounter tables for wilderness, dungeon, and the Ethereal and Astral planes. All use the monsters described in the ADVENTURES DARK AND DEEP™ Bestiary, but are quite suitable for any old-school RPG.
In addition, a complete system for generating a random dungeon is presented, as well as ten comprehensive encounter tables for encounters from kobolds to demon princes. Three new monsters are also included to round out both dragon and human encounters.
Plus you will also find a complete system for creating a random urban landscape, with 24 different city district types, special features, and random encounters designed for districts in both day and night.
All are suitable for the game master who wants to run a game using random rules or to use the tables for quick inspiration, or can also be used for solo play without the need for a game master at all.
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Pathfinder 2e released in August of 2019. In July of 2020, Paizo had their first Pathfinder 2e Humble Bundle. Now, In May of 2021, they have their second Humble Bundle for Pathfinder 2e less than 2 years after launching the ruleset. It's Crazy Eddie level of insane ;)
One hell of a way to kill off your sale of Pathfinder 2e PDFs, when your customers know new PDFs will be available dirt cheap in a year or so.
The current Pathfinder 2e Humble Bundle adds in a Print copy of the Pathfinder 2e Bestiary for 35 bucks, and that includes ALL of the PDFs that will be shown above and below. Currently, a print copy of the 2e Bestiary is 49.99 at the Paizo store and 37.49 for a "non-mint" copy.
The PDFs of the Six-Part Extinction Curse Adventure Path are 17.99 apiece at the Paizo store.
I am sorely tempted to grab the Pathfinder Second Edition Bestiary Humble Bundle at 25 bucks, not for the rules, but the OGL Bestiary that I can crib from, the adventure path, the map packs, and more.
Somehow it seems like a desperate cash grab by a failing company, but who am I to turn down the wish of a failing company? I'm sure my 25 bucks will return my investment many times over.
About the only thing Paizo hasn't done to raise cash is to release its ample library of Adventure Paths for 5th Edition D&D. One can only hope, as that would make for easy conversion of such to OSR use ;)
A huge tip of the hat to The Taverner that gave me the heads up on this Humble Bundle. :)
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I'm pleased to announce that joining myself and Bad Mike on the Taking CritLivestream tonight will be none other than Alex Kammer. Most of us know Alex as the main man behind the "runs like clockwork" GameHole Convention held every November (pandemic willing), but he also own a gaming themed pub, writes D&D adventures, is an avid collector of gaming releases and so much more.
Join us tonight at 8 PM Eastern as Mike & I sit down with Alex on Talking Crit.
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Zucati Dice & Crayons / Holmage Dice Boxed Set is a release that hadn't come up on my radar, and if it wasn't for a long time Taverner PMing me the link, I'd still be clueless. That being said, I'm not 100% sure of what exactly it is I'm seeing.
Note, the set clocks in at 45 bucks plus shipping.
The cover is a spot-on homage to the original Holmes Basic Set without being a copy:
I can find nothing on this "Dice & Crayons" release aside from the Etsy page. (edit - it's also available on the publisher's website at:
Note, this is not a stand-alone ruleset, but an adventure generator to use the set of Zucati dice with.
Each limited edition boxed set is serialized and is 1/1000.
All serial numbers will be distributed randomly with no choice for number selection.
Boxed set pictured is #1 of 1000.
Your box will be a different number.
The Holmage dice
These iconic dice pay homage to the most beloved set of dice ever created. The original “Holmes” dice were included in a boxed set of gaming materials made in 1977 – 1980.
These polyhedral dice are perfectly proportioned and updated with easy to read numbers, sharp edges, and modern durable materials.
This new set features the original 5 dice in the same colors, but not the same numbering, updated to modern numbering and also includes the D10 and D% as included dice in other colors. \
All primary colors, all raw.
In modern 100% injection molded acrylic.
Same quality and standards as our first run V1 Perfect Plastic Dice.
Includes original box art, original character sheets and an original map set with adventure generator table.
Named "Holmage" set in honor of the original Holmes dice.
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Gabor Lux is one of those names that's floated around the OSR since the early days, and he had articles in Fight On! and Knockspell zines. He always had great stuff to share, and Castle Xyntillan is no exception.
Castle Xyntiillan is Gabor's take on a funhouse megadungeon. While certainly not for everyone and every group, I've enjoyed Joe Bloch's Castle of the Mad Archmage as well as Frog God Game's take on Tegal Manor.
A 136-page adventure module for 1st to 6th level characters, Castle Xyntillan is a a funhouse megadungeon for the Swords&Wizardry game (and broadly compatible with other old-school systems). The module describes the three massive levels of the eponymous haunted castle inhabited by the remnants of a reclusive and eccentric family, from the soaring tower of the Donjon to the inky depths of the Oubliette (and beyond). Hidden rooms, secret passageways and long-forgotten sub-sections complete a collection of the dangerous and macabre from the gothic imagination – providing ample opportunities for exploration, confrontation, and subterfuge.
Castle Xyntillan has been designed to be versatile, open-ended, complex, and accessible. It is above all, a fantastic place – built on surrealism and dream logic, yet a place which makes a certain amount of sense if you look at it sideways. It should be entertaining, fascinating, and always a bit mysterious. Whether you would like a dungeon for one-off expeditions and convention play, or repeated forays and full campaigns, Castle Xyntillan should suit the demands and particulars of your campaign!
This electronic edition includes the following:
The PDF version of the module, with cartography by Rob Conley, and illustrations by Peter Mullen, Denis McCarthy, and Stefan Poag.
GM and player maps of the module, as well as a set of virtual tabletop maps, with helpful setup instructions by cartographer Rob Conley for Roll20 and Fantasy Grounds.
A GM’s Worksheet, used to track time and characters as the company explores the depths of Xyntillan. Adapted from Dungeons and Companies, a Hungarian retro-clone, and designed by Istvan Boldog-Bernad and Andras Szabo, this is a highly useful play aid for dungeon scenarios.
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North Texas RPG Con is just a couple weeks away and since Erik is attending, and likes to do the video/podcast thing with Bad Mike, you might have reached your fill about the event already.
Maybe not.
Don't worry, this isn't a post so much about the convention so my 12 13 readers can read on if not interested in this convention, but I will add my 2cp and simply say that if you are in a position to attend this convention and you aren't....your loss. Small con, big guests....I bet that NTRPG is like what the first handful of GenCons were like....well as close at it could be in this day and age.
Anyway, my point that I'm laboring to get to, evidently, is that I know I'm going to a convention in a couple of weeks, as a player, and I still have a lot of prep to do. Realistically I know all I need to do is pack my tablet, computer, RPG HDD, and my dice box and I'll be good to go.....10' packing tops. Maybe toss in some game books if I'm feeling froggy........even though I have PDFs of everything I need, I keep buying or printing out rulebooks 'because evidently I prefer the physicality of them at the table. Maybe I just like having multiple books "open" and that's harder to do on a tablet?
No, my big prep for the convention is trying to figure out, and then make, some GM "Thank You" gifts. Most of my convention experience is still as a GM and tournament organizer, not as a player. I can most definitely tell you that being a GM at a convention is largely a thankless task. Sure most players will express a simple "thanks" at the table, and a couple might shake your hand.
Now, there is nothing wrong with this, BUT.....there is a lot more to GMing that simply leading a table game for three or four hours. The average GM, well the average GM that cares about having a good game, easily puts in at least three or four hours for every hour at the table, even if they are running a pre-printed adventure. Conventions and game companies are quite a bit hit or miss in showing GMs any love as well.
Yes, many conventions do give free badges to GMs, but they usually make you work for it. That $50 badge, well maybe $85 or so now (depending on the convention) usually want a good 12-16 hours of GMing to qualify. Sixteen hours of table-time for an $50 badge, or twelve hours for an $85 badge makes that work worth $3.12 to $7.08 an hour, $0.78 to $2.36 an hour if you factor in non-table time.
78¢ and hour and a couple handshakes, sign my ass up! Seriously though it isn't about money, but really the resources of time and energy. Twelve to Sixteen hours of time at a convention is a HUGE resource suck.
Don't even get me started about volunteering at a higher level than just a table GM as that involved me paying for the privilege of working.....again not to mention the time and energy suck.
No, in my experience (and I'm not just talking about my personal experience) GMs don't get enough love period. I really doubt that anything I can post will change that, but I will add a tiny bit of self-promotion in that I did make a couple of free "Thank You" cards that are available on DriveThuRPG.
What I can do, have done (although I totally dropped the ball last year), and will do, is make some small GM thank you gifts, along with the thank you card. A couple years ago I did some small boxes (that could double as a dice tray) and some coasters. Both were just purchased from the hobby store and tweaked. I like the idea of something small and useful.
This year I'm thinking of some handmade wooden/leather dice trays and/or die rolling tower. Now I'm not much of a wood worker, but I'm learning, so the die rolling tower will probably be a bit much for me to pull off. Actually I could easily make some dice towers, but I mean dice towers in the style I want to make them, not what I can manage.
I've got a couple of weeks to get these GM Thank You's squared away, but I'll have to get started this week for certain, unless someone here at the Tavern has a better idea....and no, drinks at/after the game don't count because I'm already down for that (I tend to bring drinks to the game already).