Matt Jackson, old-school mapper extraordinaire, has been talking up solo gaming using old-school and/or simple RPG rules for months now. With Old School Solo, priced at 1.98 until tomorrow at 11 AM Eastern, I think I will take the plunge.
This solo roleplaying supplement is written specifically to feel like natural OSR RPG rules. If you are comfortable with rolling to see if you encounter a wandering monster and then rolling to see what it is, then you can work these rules!
Most of the rules in this add-on rulebook condense down into just four tables, the rest of the content is all supporting content to help you get the most out of solo roleplaying.
Topics covered include:
- Closed Questions
- Best/Worst Scenarios
- Fortunately/Unfortunately
- The Oracle
- Open Questions
- Specialist Tools
- Three Things
- Plot Twists
- Time
- Partys and NPCs
- Chaos Dice
- World-Building
- Saving Throws and Hit Points
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In much younger days I did a few solo games. Using Tunnels and Trolls solo adventures and such. At this point in my life I'm not sure I could put enough booze and pot in my system to have fun with that. Not while I have and XBOX and Switch.
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