My history with RuneQuest, Classic RuneQuest, started in 86 or 87, when I bought the hardback rules along with the box sets of Pavis & Big Rubble at an RPG convention at Columbia University. The boxes were shelf worn, but still in their wrap, and I believe I snagged it all for 20 bucks. Little did I know this would be the first time I'd ever run a sandbox (or even know that's what the experience was), but we had a blast that summer, with our party exploring Big Rubble, and going back to Pavis in between adventuring. Yes, I have some very special memories of Big Rubble ;)
Today's Deal of the Day is none other than Big Rubble (1983 edition) in all of its original glory. Normally 14.99 in PDF, and it is on sale for a mere 3 bucks in PDF until tomorrow morning.
THE BIG RUBBLE is the perfect hunting ground for both prospective and veteran adventurers. From the relative safety of the frontier town of New Pavis, exploration parties may venture forth into the Rubble to once again tap the treasures and magics buried in its ruins. They will be aided and hindered by the guards and bureaucrats of the occupying Lunar empire.
The Big Rubble is a vast area enclosed by giant-build walls of solid stone. Once it was the site of Robcradle, an ancient Jrusteli city, and then it held the magnificent capital of the hero Pavis. Only thousands of acres of ruin and destruction now remain, full of robbers, outcasts, and inhuman monsters.
The Rubble Guide provides background describing the creation of the ruins, tells of major areas within the giant walls and of 49 points of interest within those areas, examines the vegetable guardians of the Elven Garden, hints at how to get in and out of the Rubble, illustrates four types of Rubble ruins, contains general and specific encounters, and reveals the cult of Yelorna.
The nine scenarios in the Episodes book explore some of the many exciting places within the Rubble. Griffin Gate is the main entrance for legal adventuring parties, and this scenario includes three separate episodes occurring within the gate area. Wolfhead's Lair, Raid of Yelorna, The Devil's Playground, Krang's Table, and the Puzzle Canal introduce the manifold gangs who survive through incessant raid and plunder within the Rubble. Temple at Feroda takes the adventurers south, beyond the walls, to the mouth of the Zola Fel River. Each of those adventures requires one or two evenings to complete. Dozens of additional scenarios will develop as sidelights from the nine given here or from the plentiful descriptions provided.
Several "official" Lunar Empire forms have been included to license and annoy hapless adventurers. No one is allowed back into the safety of New Pavis without their Adventurer's License, and few except for trolls, elves, broos, and ogres dare to live in the Rubble.
The book also includes designer's notes and a detailed index. The PDF is fully bookmarked, with a fully hyperlinked Table of Contents and Index.
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