I tried to get into Warhammer Battles and Space Marines back in my 20s to no avail. The rules were too cumbersome and the number of minis required to field an army was way out of the reach of my gaming group.
So, at the ripe old age of 56, I stumble across Sword Weirdos - 24 pages of skirmish goodness, a Platinum Seller on DTRPG that aims for 5 to 10 units PER side. Did I mention it includes solo rules? If I weren't away for a few days I'd give this a trial run right now ;)
Swords Weirdos is normally 4.99 in PDF, but until tomorrow it is on sale for 2.99
Sword Weirdos is the fantasy sequel to the surprisingly popular Space Weirdos. "When will you write a fantasy version?" people asked. So I did. Sword Weirdos is a skirmish wargame that allows you to build stats for just about any fantasy or historical model in your collection. Your model's class and weapons determine its special abilities. With 26 classes and 54 weapons and other pieces of equipment to choose from the possiblities are...a lot. I'm not that great with math.
You’re wondering what makes Sword Weirdos different from other games. Not much! It takes what I like from other games and mashes it all together.
- Low model count: 5-10 models or so for each side.
- Use any fantasy/historical minis you have.
- Short but comprehensive. Everything in one 24 page zine.
- Minimal tokens, but still a few because I like them.
- No tape measures or rulers, all movement and ranges are measured with 5” sticks.
- Uses all your RPG dice (except the d20, d20's get enough love) because dice are fun.
- A points system, but you shouldn’t worry about it too much.
- Alternating activations, opposed rolls, Maneuver Points, and random tables mean everyone is involved and rolling dice all the time.
Also includes:
- A separate 4-page solo rules document.
- A pdf with tokens, hobby advice, and a warband sheet.
If you like minis games but giant rulebooks turn you off or seem intimidating, maybe give this a shot.
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