Rach and I did something we rarely do these days - we ventured into Manhattan (often referred to as "The City" by New Yorkers). I had forgotten that hell's Furnaces are directly linked to the Subway system in The City, and I couldn't wait to venture out of the warrens known as the NYC Subway System and into the surface reaches of Manhattan.
Heh!
In any case, we were meeting up with Professor DM, JoetheLawyer, and a few others for what is now a yearly tradition of gamer shopping, followed quickly by gamer eating and gamer drinking.
A fun time was had, stories were told, and the attendees left (hopefully) satiated.
As usual, we forgot to take a photo to commemorate the event, but I'm toying with the idea of adding a January meet-up to the schedule. I mean, gaming purchases, Irish food, and good beer are timeless, correct? ;)
The picture above shows my acquisitions for this trip :)
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
I'm a huge fan of Gaming Ballistic, ever since I first laid hands on Dungeon Grappling. It simply showed that Doug was wired into what people want AND can readily use at their game table. Be it for OSE, Dungeon Fantasy, The Fantasy Trip, or his own system, Doug releases top-notch products.
I love fantasy settings, and I'm looking forward to seeing what Doug has put together. I've also promised to run The Fantasy Trip at NTRPG Con 2024.
The Infinite Archipelago: The Isle of Sedra Kickstarterhas about 24 hours left in its funding period as I type this, and it's hit its funding goal, so we should be seeing the results around November of this year. Print plus digital is 50 bucks (plus shipping) and purely digital is 30 bucks.
A setting guide to the land that includes Gwalathar and Ironskull Castle. The major cities and locations are expanded on, and factional alliances and conflicts provided, supporting all manner of adventures, including dark gothic fantasy, monster hunting, labyrinth and wilderness adventuring, and political intrigue.
The Barony of Gwalathar: A fertile land surrounded by deadly foes, and a vassal state to the Holy Kingdom of Elazar over the sea. With the baron's soldiers fighting overseas, it's up to heroes to step up, especially with neighbors like....
The Duchy of Thorn: A tormented ruler sees conspiracies and threats everywhere. In a land where even the duke's daughter was taken and slain by a vampire, who can blame him? Can his new Monster Hunters' Guild turn the tide?
The Warlock Kingdoms: Five petty states ruled by sorcerers and inhuman lords, locked in a bloody conflict. One free city that has cast off the ancient chains of feudalism in a parliamentary revolution. Can it survive?
Vixengard: Fabled city of beasts, ruled by a kitsune queen said to be fabulously rich in spices. What ships would dare the long voyage to treat with her? And what of the rumors of dire threats from the Queen of Swarms?
The Emerald Mountains: Home to gold, gems … and dragons. There, the goblin prince Rykzaor schemes against his neighbors.
The City-State of Tamaz: Sitting on the fringe of the Red Desert and its Scorpion Sands, trading caravans and adventures cross the monster-haunted expanse. Ruins of the ancient Scorpion Empire dot the rugged waste. Its entombed queens and warlords may not be as dead as they appear....
The Reaver Coast: Dotted with the ancient burial mounds of the Sea Reavers and relics of times where they sacrificed and worshipped in the strange rites of serpent cults. It is an unquiet place, peppered with treasure-filled barrows.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
Holy crap! This RPG collection just went live on Humble Bundle and it's stunning! Not just OSR releases, but some truly classic D20 era picks.
My OSRpicks, simply best of the best, are:
Monstrosities, Dark Secrets Darker Secrets RPG, The Beaten Path series, Gangbusters B/X RPG, Hall of the Rainbow Mage, and a bunch of others. Damn, it's such a good selection!
My D20-era picks are:
Rappan Athuk: Reloaded, Demonheart, Lost City of Barakus, Tome of Horrors, The Bonegarden, Book of Taverns, and a few others.
I'm already in for 25 bucks. 54 RPG releases. Impossible to beat...
Gritty fantasy, bands of thieves & barbarians, and dark necromancy rule in this treasure trove of tabletop RPG resources! This eclectic collection of rulebooks, campaign settings, and supplements explores the pulpier side of fantasy role-playing. Delve into Rappan Athuk, the world’s deadliest dungeon. Discover Wonders of the Ages in the Tome of Artifacts. Stock your temples, forests, and seas with creatures of the massive, popular Monstrosities tome. Get all the digital goods for $25, or double down with the 580+ page softcover edition of Monstrosities for $65—and help support Navy-Marine Corps Relief Society with your purchase!
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
I am a HUGE fan of The Dread Thingnomicon from Raging Swan Press. I went ahead and ordered The Dread Thingnomicon in hardcover, after snagging the PDF on sale, it is that good in my opinion. The Dread Thingnomicon is over 475 pages in length, and the first 50 pages are available for free to preview on the sales page (20 of which literally are the Table of Contents). Yes, The Dread Thingnomicon is simply huge ;)
The Dread Thingnomiconis normally27.95 in PDF, but until tomorrow morning it is marked down to 16.77. Yes, this is not a cheap offering by any stretch of the imagination, but you get what you pay for and The Dread Thingnomicon is the rare beast that I feel comfortable paying that price for a PDF.
Are you a busy GM? Does session prep take too long? Do you never have time to design the cool little details that bring your game to life? Fear not! That’s where the Dread Thingonomicon comes in.
Crammed full of system-neutral themed lists, flavourful NPCs and more, the Dread Thingonomicon is designed to give you—the time-crunched GM—the tools to effortlessly add flavoursome verisimilitude to your game.
If your campaign features abnormal lesser undead, alchemist’s laboratories, ancient necropolises, archives & libraries, bandits & brigands, besieged castles, black dragon lairs, blue dragon lairs, bustling marketplaces, corpses, creepy graveyards, crypts & catacombs, cultists’ lairs, curio shops & pawnbrokers, dark caverns, fairs & festivals, fallen dwarven holds, fanes of evil, fanes of good, farming villages, fecund jungles, forts on the borderland, ghostly hauntings, goblin lairs, green dragon lairs, haunted houses, henchfolk & hirelings, hill giant steadings, items most wondrous, kobold warrens, lich’s lairs, local landmarks, lunatic asylums, merchant caravans, minions of evil, necromancer’s lairs, noble’s manor houses, noisome marshes, noisome sewers, ocean voyages, orc villages, red dragon lairs, roads, ruined castles, ruined cities, ruined monasteries, ruined wizard’s towers, seedy taverns, shadowed borderlands, slavers’ compounds, smugglers’ villages, smugglers’ lairs, snow and ice, subterranean mines, sun-scorched deserts, sunken ships, thievish doings, torture chambers, travellers’ inns, troublesome treasures, urban chases, urban events, urban landmarks, urban oddities, vampire’s castles, war-ravaged lands, white dragon lairs, wilderness camps, windswept moors, wizard’s towers and wrecked ships (and whose doesn’t?) the Dread Thingonomicon is for you!
Comprising the entire 20 Things line, the Dread Thingonomicon weighs in at 476 pages of content and is the culmination of seven years of design.
Use the system-neutral material herein either before or during play and bask in your players’ adulation.
This product is a Dual Format PDF and comprises two versions, one optimized for printing and use on a normal computer and one optimized for use on a mobile device such as an iPad.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
Through Sunken Lands and Other Adventures is normally 9.99 in PDF, but until tomorrow morning, it is on sale for 4 bucks. This should be a bargain that is hard to pass up...
In the common rooms of the great city’s countless inns, in the bathhouses of the merchant quarter, and before the altars of a thousand gods, brave and desperate adventurers meet and make plans. They leave every day and seek their fortunes in the Sunken Lands.
Travel with us through sunken lands...
Lots of times, we want to play a roleplaying game but just don’t have the time for all the prep work involved. No more. Through Sunken Lands is a kit to make a motley crew of ruthless sellswords, gifted sorceresses, and cunning thieves, and send them off in search of gold and glory. Now we have this simple swords and sorcery roleplaying game that gives a group all the tools they need to play an exciting adventure in a single evening, no homework, no fuss.
Anyone with a background in OSR games will already be comfortable with the core rules of Through Sunken Lands.
• Inspired by the works of Michael Moorcock, Fritz Leiber, and Robert E. Howard.
• Character Playbooks and Scenario Packs for play in a single evening with no prep.
• Player driven setting design for fleshing out the great city and the world beyond.
• A sample sword and sorcery setting: the impossible city of Jundarr and the Hundred Seas.
• Nine Character Playbooks, including the Spell Thief and the Eldritch Sorcerer King.
• Three Scenario Packs: the Mysterious Island, the Treasure Hunt, and the Wizard’s Tower.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
Back in the later years of the first half of my time in the RPG World of Gaming, I became truly infatuated with The World of Darkness series of games, especially Werewolf the Apocalypse and Mage the Ascension, to the point that my collection of said releases was fairly complete and included the GURPS conversions. Never actually had a chance to run any of it, as my players had ZERO interest, but they were good reads.
Flash forward to the decade or so when I wasn't actively gaming, just collecting and reading, and the release of Monte Cook's World of Darkness. THIS was a version of the setting my old group would have gladly played, but alas, we were no longer gaming at that point. I still have my copy on a bookshelf.
One year ago, eldritch horrors of cosmic malevolence called the Iconnu attempted to destroy our reality.
They failed, but the attempt left the world in rapidly darkening shadow. Dead souls returned to claim living bodies, creating blood-drinking undead fiends: vampires. Bestial spirits came as well, to create werewolves, and demons formed bodies from worldly matter. Magic crashed back into the world, and mages wield its power for whatever purpose suits them. Humans called the Awakened unknowingly keep the darkness at bay.
These supernatural creatures struggle against each other and clash in the shadows, most attempting to destroy the world, but a few fighting to preserve it. And over it all, the Iconnu still lurk, squeezing the world like an eggshell.
This book includes a complete setting: a new vision of the World of Darkness.
Characters play as vampires, mages, werewolves, demons or Awakened and wield frightening supernatural powers against their own kind.
The world is the one we know, but now much darker: destruction in the central United States, nightmares coming to life and beasts roaming shattered cityscapes.
This game uses a variation of the most popular roleplaying game system in the world.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
I'm busier than expected today, just life & work "stuff", but I've been (im)patiently waiting for a particular online auction for an old adventure I want to pick up. This last week I started going through what printed adventures I have, cataloging them, and then putting into storage. A select few I'm going to display (somehow) and I've always wanted to have a big display of every version of Tomb of Horrors from each edition. Maybe it'll happen, maybe it won't.
I have a few old TSR adventures that have never been played. Whenever I look at one of them I'm reminded of an old friend I know I've posted about here at the Tavern (Link if it matters). I still wish I had a microphone handy when he went on a truly epic rant about how about the only pristine adventure should be the one that wasn't sold. Adventures should be dog-eared, highlighted, notes in the margins, maps all marked up.....
.....and I kind of agree with him, but I'm not going to do that to an adventure that is almost as old as I am!
Since most of the adventures I've written were made for specific tournaments, they didn't have print runs, but local copies. I fondly remember taking my outline, doing a preliminary copy, and then marking the ever-loving-sh....stuff out of it. Those notes went back into a re-write and I wish I had the foresight to keep that original marked up copy.
Now I know I'm no Gary, but can you imagine how many people would lose their shit (I said it this time) and the contents of their wallets to get their hands on a personally-destroyed Gary Gygax copy of an adventure? Or maybe his initial outline/notes/whatever his system was? That would be an epic auction, for sure!
I haven't GM'd in far, far too long, but I assume I'll do more like last time and play a little fast & loose by stitching parts of multiple adventures together. I like to have set "events" planned with each event mostly taking place at the player's pace, but some stuff just happens and if the players aren't involved they'll get to see any aftermath, assuming there is one.
Until then though, I'll probably still be picking up new, or just new to me adventures and not destroying them through play.....
The Monstrome
-
So I've been writing like I used to--just sitting down and writing for 5
hours straight.
This shit is exhausting. I don't know how I used to do this ba...
GURPS Basic Set (Third Edition) (1988)
-
From the back of the book:
*Any Time. Any Place. Any Background.*
*GURPS*, the Generic Universal Roleplaying System, is THE most flexible
roleplaying sy...
More DF Felltower Rules Questions - 11+ Move
-
One of the PCs is on the verge of Move 9, which is a *Haste* spellstone
away from Move 11. Per *DFRPG Exploits*, p. 33, this means he can get a
two-hex ste...
Hijinks of Kaiku Proportions
-
Thought I'd share some fun supers vs. kaiju art from Brendan Tobin.If you
want some 5e kaiju content check this out:Generic KaijuGodzilla and
Kong The Meg...
The Great North - Visual Delights
-
In the background, quietly, as my Yoon-Suin 2nd edition projects nears
final fulfilment, work has been going on in relation to The Great North.
Behold, s...
The Unleashed Evil
-
By Simone ZambrunoClassic Dungeon AdventuresOSE? Generic/Universal?Levels
... 0? 2? Here, characters without heroic skills or amazing powers and
weapons (b...
River Travel Tables For Chagrinspire
-
Marsh Folk - green skinned abjuman fisher folk who live in the swamp. Some
have taken up degenerate cults and are inbred...
Bypassing the Fun
-
In MAC Attack each faction is based on a group that splintered from
HumanityFleet upon completing their voyage across the stars. Early on I
knew that I w...
Simplifying THAC0 (and attack matrices)
-
I usually prefer ascending AC to descending AC, but I never thought THAC0
was particularly complicated.
You don't even need subtraction to use THAC0.
Jus...
OSR: Magical Industrial Gunboats
-
Here's some useful information for river-based adventures using *Magical
Industrial Revolution*. Skip to Part 3 or click this PDF link if you just
want t...
Caves of Chaos: Donkeys & Dragons
-
Session 2 was played on 6/12/24
Dramatis Personae:
Glyn the Dwarf
Berm the Fighter
Thorin Oakenshield the Dwarf
Io the Thief
Wannabe Gizzard the Wizard
Li...
Sopwith Triplane (1:200)
-
This was (I think) a CapnAhab design. I added a pilot and some engine
detail, but that's all, and I printed it on my Mars Pro at 1:200 scale.
The model...
Veins of the Earth - Workshop
-
'Queen Mab's Palace' will be moving to layout soon. My gigantic review of
Hugh Cooks 'Chronicles of and Age of Darkness' is done. What will False
Machine b...
Quick Convention Report: LongCon 2024
-
[image: Quick Convention Report: LongCon 2024]
Last weekend I was able to attend LongCon in Longview, TX. I had a work
trip to the Nashville area that en...
Bitterblossom: The Small-Press Supremecy...
-
Our hobby has always been a small-press thing. Even now, with modern,
corporate D&D, the pastime remains in the capable hands of the hobbyist,
empowered ...
Trail of Cthulhu 2e and Broken Empires
-
I try not to back funding projects (on Kickstarter and the like) that often
these days. This is because I backed a few in recent years that I now kind
of r...
Welcome new Greyhawk Fans!
-
With the publication of the new Dungeon Master’s Guide, there are doubtless
going to be a lot of new D&D players interested in my favorite setting, the
Wor...
Warsmith's Words: Traitor Guard
-
Welcome back to the Vault! I've had a miserable snotty cold over the last
few days so I've hunkered down in the Vault and finished off a couple of
proje...
[BLOG] Year Eight: New Foundations
-
The Hall of Mirrors stretches beyond the Two Infinities...This blog started
on 5 August 2016, making this part of the year a good time to take stock
and...
Psychotronic Gaming: The Basics
-
Not too long ago I celebrated the 45th anniversary of me starting an AD&D
1e campaign. I started the campaign before I was a teenager and it is still
...
Knave Jammin’
-
Ben Milton, Mr. Questing Beast, is holding an adventure jam for the release
of the much-celebrated second edition of his game, Knave. Short form,
October...
D&D Player’s Handbook 2024
-
Being an incomplete, visual review of the 2024 Player’s Handbook. I got a
copy of this almost entirely on the strength of the new cover art: (This is
the “...
Concerning the Future of Traveller
-
I have been a fan of Traveller for a long time and have bought various
books over the years from just about every Traveller licensee, as well as
from Ma...
The Mystery of the First Blackmoor Map
-
In this POST from a few years ago, I was concerned with the issue of scale
and distance in Blackmoor in the course of which I attempted to determine
the...
Far Away Land 2nd Edition Kickstarter is Amazing
-
Fay Away Land RPG Ed. 2 is now Kickstarting! It funded quick and has 22
days remaining as of this post. It is a unique setting and RPG that reeks
of fun....
Grimdark vs. Eucatastrophe
-
Noisms has some interesting ideas in this post about his desire for some
depth to his grimdark, and turns to Gene Wolfe and Tolkien for relief.
Now, it ...
Musings on Sleep in OD&D – Is it Over-Powered?
-
Link to discussion
Let’s look at the sleep spell in Men & Magic:
>Sleep: A Sleep spell affects from 2–16 1st-level types (hit dice of up to
1 + 1), from...
It's been a bit
-
Hey everyone, I hope you are doing well! I've had a lot going on and
haven't had much time to blog lately. Heres a recap of gaming events and
other st...
Session #12 & Adventure Sites Compilation
-
Firstly, I wanted to let everybody know that Adventure Sites I by Coldlight
Press is now available as a free download on DriveThruRPG. It includes my
own...
Improvised Awful Lights Missions
-
Asking about The Awful Lights, a commenter asks:
*I'd love to hear about how this is run - with the Handler determining
mission location and objectives ...
Jim Ward's Adventure in Gygax's Wonderland
-
Last weekend at GaryCon, many of us raised a glass to the memory of Jim
Ward, who passed away just days before the convention. Ward was very
helpful to m...
The Economy Engine, v0.2
-
I made a thing. For D&D 3rd edition, so it might not be that interesting to
a lot of people. But I made it and I think it’s cool. The 3rd edition
Dungeon M...
*'s in SpaaaaaAaaaace
-
A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient
aliens taking humans from Earth and dropping them, fleas and all, on one or
more w...
Last move - to self-hosting!
-
As my vote regarding Substack in the “marketplace of ideas”, I’m moving to
self-hosting.
I’m now at (and hopefully staying for a long time at)
Blog: ht...
Time Rolls On
-
Today is December 31, 2023, in the mid-afternoon. In less than ten hours it
will be 2024. 2023 2023 was a good year. But all years are good years. Both
goo...
-
Heya folks, the 21st Salt Mine book, Import Export, has hit the digital
shelves! In the 21st book we follow Aaron Haddock-codename Stigma-as he
tries to ...
Moving On...
-
So, my D&D 5e experiment has blown up the lab in a puff of green smoke
leaving my face blackened like Wile E. Coyote after a failed roadrunner
Acme trap...
How to Keep Megadungeons Fresh
-
People often consider megadungeons boring. Not because the play style is
boring, but because they are in the same locale for a majority of the
campaign. If...
This is an Important Game Mechanic
-
*"That's the GM's Regional Map from my AOWG. And it's a damned good
regional map. It's not a good map for a Simple Homebrew Campaign. It does
some s$&...
Clean Your Room
-
Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
My RPG Zine Trilogy is on Kickstarter!
-
I can't believe I didn't post about it here!
The Dead are Coming, Screams Amongst the Stars and Running Out of Time are
on *Kickstarter right now!* Thes...
Maximum HP 004, one week to go
-
Just one week to go for Maximum HP issue #004, the undead. We are pushing
through stretch goals and wracking up contributions for the best issue yet.
We...
Steve Jackson Interview
-
James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
Undermountain Map Origins
-
As documented on the Ruins of Undermountain sales page, "TSR didn't
actually use Ed Greenwood's original maps," at least not in their entirety.
This post d...
WB:FMAG Total Print Sales
-
Hello Folks,
The last time I did a quick sales report was in September 2018.
I pulled reports from Amazon, Lulu and DrivethruRPG from October to current
fo...
The Minotaur for Old-School Essentials
-
*Minotaur*
*Requirements:* Minimum STR 9, Minimum CON 9
*Prime Requisite:* STR and CON
*Hit Dice:* 1d10
*Maximum Level:* 8
*Armor:* Leather, including shield...
WIZARDS OF POHJOLA
-
Init +0
Melee Atk
• sword or dagger +1 (1d5 or 1d3)
Ranged Atk
• hot iron sparks +3 (1d4+2 to two targets within 20' but not closer than
5')
AC 14
HD 12d...
Dungeons & Dragonmead Fall Schedule
-
*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
D&D Sling Damage vs. Large Targets
-
In many early editions of D&D, weapons were assigned two damage values: one
for small/medium targets (i.e. man-sized) and one for large targets (giants
and...
James A. Smith, Jr. Memorial Video
-
A beloved father, devoted friend, and D&D Dungeon Master extraordinaire. We
miss you! To view video, click here Memorial Video
Note - The original video...
Let's Talk About Pacing!
-
The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
-
This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
SHORT BREAK.
-
I'm going to take a break for a week or so and will start up again in the
New Year. Thanks for reading and we'll start with Level 6 when I get back.
Iain Lovecraft, 3D Sculptor
-
Nope, it's got nothing to do with Cthulhu. I just did a video conversation
with Iain Lovecraft, who designs 3D miniatures and terrain. If you're not
doi...
New website!
-
Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
-
If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Mord Mar - Session 6
-
We weren't able to play Mord Mar last week, due to a family funeral. This
week we played on Monday for the first time, due to kids returning to
school and ...
A Small, Quiet Plea
-
There has been a great deal of discussing political agendas, social
grievances, and personal attacks within the little corner of gaming that is
my hobby....
Don’t Sleep It’s Broken
-
Expanding/editing my comments from What Makes Something Broken G+ thread:
“Broken”, for me, is anything that makes normal character choices, tactics,
or ro...
Swords & Wizardry Light-Themed Birthday Party
-
Last month, my wife and I helped our oldest to celebrate his birthday in
style. Ever since 2013, we have hosted a themed birthday party for our
now-15-ye...