I only managed to snag 2 or 3 issues of Eerie over the years, and the content was, mostly very good. Sure, some clunkers were in there, but there was also some work by artists and writers that would make huge names for themselves in mainstream comic books.
Looking for some macabre reading for the spookiest season of the year? Fix your gaze upon this massive Eerie archive from Dark Horse, collecting over 130 issues of the long-running horror comics magazine! Featuring terrifying tales and astonishing artwork from legends like Gray Morrow, Frank Frazetta, Alex Toth, Neal Adams, and Joe Orlando, this Eerie library is for everyone who loves strange and twisted tales of terror, fantasy, and science fiction. Lose yourself in the Eerie Archives, and help support the Hero Initiative with your purchase!
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
I've read some good things about the Mistborn Adventure Game, but I've yet to talk to anyone who has actually played it - and I have no experience with the novels. Are any of our readers familiar with the Mistborn ruleset that can offer some feedback, positive or negative?
This all-new Mistborn Adventure Game Bundle presents the tabletop game from Crafty Games based on the bestselling Mistborn® fantasy novels by Brandon Sanderson. Explore the world of Scadrial under the Final Empire and beyond, and learn the magical secrets of Allomancy, Feruchemy, and Hemalurgy. Your brave (or foolhardy) heroes may be former slave skaa, disenfranchised nobility, or travelers from the far-off Terris mountains. They may wield magic or have the clout to summon armies, stymie lords, or rouse the masses. Their common cause drives them to change the world.
For just US$17.95 you get all five titles in our Mistborn Collection (retail value $69) as DRM-free ebooks, including the complete 585-page Mistborn Adventure Game Digital Edition core rulebook (plus the free Preview, Primer, and Sheets Pack); the campaign supplements Alloy of Law and Masks of the Past; and the sourcebooks Terris: Wrought of Copper and Skaa: Tin & Ash.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
I really enjoy the various Knights of the Dinner Table series, but I'm running out of room (damn RPGs ;), so I do nearly all of my comics reading on my iPad. So, when KotDT pops up on Bundle of Holding or as the Deal of the Day on DTRPG, I'm all over it.
Today's Deal of the Day at DTRPG is KoDT: Tales from the Vault vol. 5.Normally 7.99 in PDF, until tomorrow morning it is on sale for 3.20.
This volume of the Tales from the Vault includes the "Dawn of the Zombies" web saga (a 32 page story arc) and KoDT strips that appeared in the HackMasters of EverKnight comic book.
Strips include:
Recipe for Diaster
It Takes 4 to Tango
Tap Dancin'
I Motion to Adjourn
Red-faced Ensign (Black Hands strip)
Ark in the Dark (Black Hands strip)
The Brain Drain (Black Hands strip)
Rumors Abound - Bonus strip
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
Investigator! We've resurrected our June 2021 Yellow King RPG Bundle featuring the surreal supernatural tabletop game The Yellow King from Pelgrane Press. Designed by Robin D. Laws (Cthulhu Confidential, The Esoterrorists) and funded in a June 2017 Kickstarter campaign, the brain-bending YKRPG uses the fast-playing "Quickshock" GUMSHOE system. Investigate the malign influence of Carcosa in mysteries of reality-changing horror across four different timelines inspired by the famous horror stories of Robert W. Chambers collected in The King in Yellow: 19th-Century Paris, a Continental War across Europe, civil war in an alternate America, and even a world that looks like our own – except....
This bargain-priced June 2021 revival once again brings you DRM-free .PDF ebooks and MP3 music tracks for The Yellow King RPG and a congeries of Carcosan creations. For just US$17.95 you get this revived offer's King Collection (retail value $60) with the complete four-volume The Yellow King RPG (retail price $55), along with the six atmospheric music tracks in James Semple's The Yellow King Suite.
And if you pay more than the threshold price of $28.08, you'll level up and also get this revival's entire Scholar Collection with four more titles worth an additional $56, including a big compendium of stunning YKRPG handouts, Absinthe in Carcosa; Kenneth Hite's erudite edition of the original Chambers book, The King in Yellow: Annotated Edition from Arc Dream Publishing; and two volumes of Carcosan fiction by Robin D. Laws: the alternate-history novel The Missing and the Lost and the story collection New Tales of the Yellow Sign.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
Volo's Guide to the Sword Coast - Welcome to the latest in the popular series of guidebooks penned by Volothamp Geddarm. You hold in your hands and overview of the most important inns, taverns, shops, and tourist attractions in the western Heartlands, the coast of which is known as the Sword Coast. These lands begin south of fabled Waterdeep and the Savage Frontier, continue up the northern borders of Amn, and reach east as far as the desert's edge and Tunland. This perilous region sees some of the heaviest caravan traffic in all the Realms.
Skullport - Skullport, the Port of Shadow, is perhaps the best-kept secret in all the
Sword Coast. A mile and a half beneath the orderly streets of Waterdeep squats the most wretched and lawless pit of thieves, buccaneers, slavers, and sellswords the Realms has to offer. Under a moldering tangle of catwalks threaded between the stalactites and stalagmites of the cavern city, illithids, drow, beholders, and other plot and trade with emissaries from the surface. Monsters prowl the dark recesses and alleyways, gangs of zombies shamble about performing menial labor; here, anything and everything can be bought and sold—lethal poisons, foul tomes of forbidden magic, and slaves.
Sea of Fallen Stars - For years beyond measure, folk of Faer?n have sailed and swum the Inner Sea from the Lake of Dragons to the Alamber Sea, but few believed there was more here than a vast expanse of blue water filled with fish, a few sea monsters, and ever-present pirates. Come, take another look and discover new worlds above and beneath the sea. Once you enter the Sea of Fallen Stars, you may never want to go home again.
The Moonsea - Its waters are the deep purple of the most precious amethyst; its
shores hold some of the most dangerous locations in Faerun. It is the Moonsea, home to Zhentil Keep, the Citadel of the Raven, and thousands of ordinary folk who merely want to make and honest living. Hark to the words of Melandryll Belarod, the bard whose writings form the bulk of this material. He has experienced firsthand the horrors of ruined Hulburg, he desolation of Sulasspryn, and the stench of Mulmaster. His travels aboard the Devawing have produced this chronicle of the towns and people of the Moonsea, including both havens and dangers. Belarod knows of the Citadel of the Raven, a ten-mile-long series of fortresses and barracks, site of a terrifying betrayal. He also has evaded the Zhentilar, the crack forces garrisoned at Zhentil Keep.
Port of Ravens Bluff, The Living City - Cast off for adventure with the members of the RPGA Network. Get to know one of the busiest ports of the Sea of Fallen Stars, where adventure awaits on land, at sea, and below the waves. Pirates, honest sailors, smugglers, fishermen, and water creatures rub shoulders with stalwart adventurers bent on exploring the ships in the harbor, businesses on the waterfront, and a few mysteries less audacious locals prefer to ignore. This product contains new buildings and personalities for the Forgotten Realms Living City campaign setting, and your own 3-D fold-up ship.
DMGR9 Of Ships and the Sea - Of Ships and the Sea is packed with information on the ships of the AD&D game, rules for sailing them to exotic lands, and two system for conducting naval combat. The action extends below the waves, too, as this book also reveals the secrets of underwater adventuring and exploration-rules for travelling, fighting, and casting spells underwater, new spells, new magical items, and a new character kit, the fathomer.
ALQ1 Golden Voyages -Inspired by the tales of Sinbad, Golden Voyages provides the source material and adventures needed to run a mini-campaign on the Crowded Sea. Detailed backgrounds, perilous locations, and wondrous NPCs populate the enchanted seas. Player characters will discover wildly different adventures as they sail from place to place.
Golden Voyages includes six booklets filled with mini-adventures, an overall framing adventure, expanded rules on ships and sailing, details and background concerning topography, tribes, and new locations, and plenty of maps and player handouts. Recommended for use with the Al-Qadim: Arabian Adventures rulebook.
Corsairs of the Great Sea - Set Sail with the Pirates of Chaos!A thousand welcomes, noble friend! I see your eye is as keen as the eagle and your mind as sharp as my jambiya, for you hold in your hand a great treasure. This box contains everything needed to launch an epic adventure featuring corsairs and mamluks: A stunning poster map of the Corsair Domains and Zakhara's northern shores. Six full-color cardstock sheets containing maps and player aids. An 8-page booklet filled with new monsters, including the dreaded ghul-kin. A 32-page sourcebook detailing the wily pirates of Hawa and their greatest enemies, the stalwart mamluks of Qudra, plus several new magical items. A 64-page adventure book presenting a fabulous array of tales set in or near the Corsair Domains. Meet the beautiful and notorious Jayani al-Jasir, called by some the Queen of pirates. Face untold perils to fetch the wondrous waters of the River of Gold. Save Hawa's people from the horrible Soultaker, and much, much more. But beware! Treachery awaits at the hands of those you trust most! Recommended for use with the Arabian Adventures rulebook.
The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast on Anchor, YouTube, or wherever you listen to your podcast collection. - Tenkar
Aargh! Best time t' be a pirate is all the time! Heh. There is a sale on pirate goodness (is that a thing?) over at DTRPG, with some titles going for as much as 80% off.
The titles I find most tempting are Tiny Pirates (using the Tiny d6 rules) and Pirates of the Spanish Main(using the Savage Worlds rules. So many pirates, so little time ;)
My Kickstarter history has been quite varied and *most* have been successful, but I'll admit there seems to be an inverse relationship between the expense of a Kickstarter and fulfillment.
Looking at you Kenny!
A couple of years ago I helped fund an interesting RPG game that had it's normal COVID delays, problems with production (as in actual printing and assembly) and I think I spent close to $200 after shipping for this thing. Luckily the creator was actually good at communication and I figured I'd get it when I get it..,,or not. At the $140ish price-point and my particular history I knew I was gambling a bit.
I actually got this HUGE box for the League of Dungeoneers game earlier this summer, but I had put off opening it until today, mostly because I was afraid of losing something from this massive TTRPG.
MASSIVE!
Seriously, this thing was shrink-wrapped over a nit-actually closed box because there was just too much add-on stuff inside. I think was close to throwing out my back carrying this around for pictures (22 pounds or so)! To show the scale I've put my KenzerCo Dwarven mini and my two Gamescience D30's on the box for scale.
That's the top view, but it gets even more ridiculous when you see the side view.....I'm not kidding when I said the box doesn't close.
Good thing is that after they shrunk-wrapped it it was covered with custom-fit foam and placed in a perfectly sized heavy cardboard box. They did not skimp on packaging and I'm grateful.
The reason I was willing to risk a couple Benjamins and wait a couple of years for this game is because it's a solo/co-op game for up to four players.....it's a TTRPG that doesn't have a GM!
There are rules for how the monsters work and IIRC there is some randomness worked in such that you can't easily cheat the system (assuming you're playing by the rules...anybody can just straight-up cheat) when running the bad guys.
As expected there is a load of internal components and I'm actually a little overwhelmed by so much stuff. One of the coolest things about this game, and I'm 110% certain it factored into my purchase decision, is that a lot of the "stuff" in the box could be used for other games. There's a couple of maps (one is a neoprene placemat of sorts) a ton of tokens, and a bunch of nice, thick cardboard room/map tiles. I think I'll have to pull the plastic doors from the box to close it for storage, but no biggie.
This seems to be such a cool game I'm seriously considering bringing it to NTRPG and running a couple of sessions. If I do that I'd take the place of the player's DM/GM actions so four people couple just play and not have to worry about knowing the rules at first.
1-4 players......oh boy do I look forward to League of Dungeoneers (company website). The only thing I'm missing, and will most certainly pick up, is the PDF of the rulebook.
The Monstrome
-
So I've been writing like I used to--just sitting down and writing for 5
hours straight.
This shit is exhausting. I don't know how I used to do this ba...
GURPS Basic Set (Third Edition) (1988)
-
From the back of the book:
*Any Time. Any Place. Any Background.*
*GURPS*, the Generic Universal Roleplaying System, is THE most flexible
roleplaying sy...
More DF Felltower Rules Questions - 11+ Move
-
One of the PCs is on the verge of Move 9, which is a *Haste* spellstone
away from Move 11. Per *DFRPG Exploits*, p. 33, this means he can get a
two-hex ste...
Hijinks of Kaiku Proportions
-
Thought I'd share some fun supers vs. kaiju art from Brendan Tobin.If you
want some 5e kaiju content check this out:Generic KaijuGodzilla and
Kong The Meg...
The Great North - Visual Delights
-
In the background, quietly, as my Yoon-Suin 2nd edition projects nears
final fulfilment, work has been going on in relation to The Great North.
Behold, s...
The Unleashed Evil
-
By Simone ZambrunoClassic Dungeon AdventuresOSE? Generic/Universal?Levels
... 0? 2? Here, characters without heroic skills or amazing powers and
weapons (b...
River Travel Tables For Chagrinspire
-
Marsh Folk - green skinned abjuman fisher folk who live in the swamp. Some
have taken up degenerate cults and are inbred...
Bypassing the Fun
-
In MAC Attack each faction is based on a group that splintered from
HumanityFleet upon completing their voyage across the stars. Early on I
knew that I w...
Simplifying THAC0 (and attack matrices)
-
I usually prefer ascending AC to descending AC, but I never thought THAC0
was particularly complicated.
You don't even need subtraction to use THAC0.
Jus...
OSR: Magical Industrial Gunboats
-
Here's some useful information for river-based adventures using *Magical
Industrial Revolution*. Skip to Part 3 or click this PDF link if you just
want t...
Caves of Chaos: Donkeys & Dragons
-
Session 2 was played on 6/12/24
Dramatis Personae:
Glyn the Dwarf
Berm the Fighter
Thorin Oakenshield the Dwarf
Io the Thief
Wannabe Gizzard the Wizard
Li...
Sopwith Triplane (1:200)
-
This was (I think) a CapnAhab design. I added a pilot and some engine
detail, but that's all, and I printed it on my Mars Pro at 1:200 scale.
The model...
Veins of the Earth - Workshop
-
'Queen Mab's Palace' will be moving to layout soon. My gigantic review of
Hugh Cooks 'Chronicles of and Age of Darkness' is done. What will False
Machine b...
Quick Convention Report: LongCon 2024
-
[image: Quick Convention Report: LongCon 2024]
Last weekend I was able to attend LongCon in Longview, TX. I had a work
trip to the Nashville area that en...
Bitterblossom: The Small-Press Supremecy...
-
Our hobby has always been a small-press thing. Even now, with modern,
corporate D&D, the pastime remains in the capable hands of the hobbyist,
empowered ...
Trail of Cthulhu 2e and Broken Empires
-
I try not to back funding projects (on Kickstarter and the like) that often
these days. This is because I backed a few in recent years that I now kind
of r...
Welcome new Greyhawk Fans!
-
With the publication of the new Dungeon Master’s Guide, there are doubtless
going to be a lot of new D&D players interested in my favorite setting, the
Wor...
Warsmith's Words: Traitor Guard
-
Welcome back to the Vault! I've had a miserable snotty cold over the last
few days so I've hunkered down in the Vault and finished off a couple of
proje...
[BLOG] Year Eight: New Foundations
-
The Hall of Mirrors stretches beyond the Two Infinities...This blog started
on 5 August 2016, making this part of the year a good time to take stock
and...
Psychotronic Gaming: The Basics
-
Not too long ago I celebrated the 45th anniversary of me starting an AD&D
1e campaign. I started the campaign before I was a teenager and it is still
...
Knave Jammin’
-
Ben Milton, Mr. Questing Beast, is holding an adventure jam for the release
of the much-celebrated second edition of his game, Knave. Short form,
October...
D&D Player’s Handbook 2024
-
Being an incomplete, visual review of the 2024 Player’s Handbook. I got a
copy of this almost entirely on the strength of the new cover art: (This is
the “...
Concerning the Future of Traveller
-
I have been a fan of Traveller for a long time and have bought various
books over the years from just about every Traveller licensee, as well as
from Ma...
The Mystery of the First Blackmoor Map
-
In this POST from a few years ago, I was concerned with the issue of scale
and distance in Blackmoor in the course of which I attempted to determine
the...
Far Away Land 2nd Edition Kickstarter is Amazing
-
Fay Away Land RPG Ed. 2 is now Kickstarting! It funded quick and has 22
days remaining as of this post. It is a unique setting and RPG that reeks
of fun....
Grimdark vs. Eucatastrophe
-
Noisms has some interesting ideas in this post about his desire for some
depth to his grimdark, and turns to Gene Wolfe and Tolkien for relief.
Now, it ...
Musings on Sleep in OD&D – Is it Over-Powered?
-
Link to discussion
Let’s look at the sleep spell in Men & Magic:
>Sleep: A Sleep spell affects from 2–16 1st-level types (hit dice of up to
1 + 1), from...
It's been a bit
-
Hey everyone, I hope you are doing well! I've had a lot going on and
haven't had much time to blog lately. Heres a recap of gaming events and
other st...
Session #12 & Adventure Sites Compilation
-
Firstly, I wanted to let everybody know that Adventure Sites I by Coldlight
Press is now available as a free download on DriveThruRPG. It includes my
own...
Improvised Awful Lights Missions
-
Asking about The Awful Lights, a commenter asks:
*I'd love to hear about how this is run - with the Handler determining
mission location and objectives ...
Jim Ward's Adventure in Gygax's Wonderland
-
Last weekend at GaryCon, many of us raised a glass to the memory of Jim
Ward, who passed away just days before the convention. Ward was very
helpful to m...
The Economy Engine, v0.2
-
I made a thing. For D&D 3rd edition, so it might not be that interesting to
a lot of people. But I made it and I think it’s cool. The 3rd edition
Dungeon M...
*'s in SpaaaaaAaaaace
-
A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient
aliens taking humans from Earth and dropping them, fleas and all, on one or
more w...
Last move - to self-hosting!
-
As my vote regarding Substack in the “marketplace of ideas”, I’m moving to
self-hosting.
I’m now at (and hopefully staying for a long time at)
Blog: ht...
Time Rolls On
-
Today is December 31, 2023, in the mid-afternoon. In less than ten hours it
will be 2024. 2023 2023 was a good year. But all years are good years. Both
goo...
-
Heya folks, the 21st Salt Mine book, Import Export, has hit the digital
shelves! In the 21st book we follow Aaron Haddock-codename Stigma-as he
tries to ...
Moving On...
-
So, my D&D 5e experiment has blown up the lab in a puff of green smoke
leaving my face blackened like Wile E. Coyote after a failed roadrunner
Acme trap...
How to Keep Megadungeons Fresh
-
People often consider megadungeons boring. Not because the play style is
boring, but because they are in the same locale for a majority of the
campaign. If...
This is an Important Game Mechanic
-
*"That's the GM's Regional Map from my AOWG. And it's a damned good
regional map. It's not a good map for a Simple Homebrew Campaign. It does
some s$&...
Clean Your Room
-
Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
My RPG Zine Trilogy is on Kickstarter!
-
I can't believe I didn't post about it here!
The Dead are Coming, Screams Amongst the Stars and Running Out of Time are
on *Kickstarter right now!* Thes...
Maximum HP 004, one week to go
-
Just one week to go for Maximum HP issue #004, the undead. We are pushing
through stretch goals and wracking up contributions for the best issue yet.
We...
Steve Jackson Interview
-
James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
Undermountain Map Origins
-
As documented on the Ruins of Undermountain sales page, "TSR didn't
actually use Ed Greenwood's original maps," at least not in their entirety.
This post d...
WB:FMAG Total Print Sales
-
Hello Folks,
The last time I did a quick sales report was in September 2018.
I pulled reports from Amazon, Lulu and DrivethruRPG from October to current
fo...
The Minotaur for Old-School Essentials
-
*Minotaur*
*Requirements:* Minimum STR 9, Minimum CON 9
*Prime Requisite:* STR and CON
*Hit Dice:* 1d10
*Maximum Level:* 8
*Armor:* Leather, including shield...
WIZARDS OF POHJOLA
-
Init +0
Melee Atk
• sword or dagger +1 (1d5 or 1d3)
Ranged Atk
• hot iron sparks +3 (1d4+2 to two targets within 20' but not closer than
5')
AC 14
HD 12d...
Dungeons & Dragonmead Fall Schedule
-
*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
D&D Sling Damage vs. Large Targets
-
In many early editions of D&D, weapons were assigned two damage values: one
for small/medium targets (i.e. man-sized) and one for large targets (giants
and...
James A. Smith, Jr. Memorial Video
-
A beloved father, devoted friend, and D&D Dungeon Master extraordinaire. We
miss you! To view video, click here Memorial Video
Note - The original video...
Let's Talk About Pacing!
-
The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
-
This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
SHORT BREAK.
-
I'm going to take a break for a week or so and will start up again in the
New Year. Thanks for reading and we'll start with Level 6 when I get back.
Iain Lovecraft, 3D Sculptor
-
Nope, it's got nothing to do with Cthulhu. I just did a video conversation
with Iain Lovecraft, who designs 3D miniatures and terrain. If you're not
doi...
New website!
-
Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
-
If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Mord Mar - Session 6
-
We weren't able to play Mord Mar last week, due to a family funeral. This
week we played on Monday for the first time, due to kids returning to
school and ...
A Small, Quiet Plea
-
There has been a great deal of discussing political agendas, social
grievances, and personal attacks within the little corner of gaming that is
my hobby....
Don’t Sleep It’s Broken
-
Expanding/editing my comments from What Makes Something Broken G+ thread:
“Broken”, for me, is anything that makes normal character choices, tactics,
or ro...
Swords & Wizardry Light-Themed Birthday Party
-
Last month, my wife and I helped our oldest to celebrate his birthday in
style. Ever since 2013, we have hosted a themed birthday party for our
now-15-ye...