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Thursday, February 8, 2024

Kickstarter - Gary's Appendix: Issue 5 (OSE/Zine Quest)



Jeff Jones is the main man behind Gary's Appendix Zine. Jeff is a friend of mine, and he laid out the first two issues of Torchlight (and the only issues thus far) as well as the as-yet-unpublished Continual Light RPG - Digest Edition. Simply put, Jeff does good work.

Gary's Appendix: Issue 5 is the fifth entry in the series. It's 3 bucks in PDF, and 16 bucks - plus shipping - for print plus PDF. If you need to catch up, all five issues can be snagged for 5 bucks in PDF.

Investigation Themed Adventures, by Travis Miller

The old school play method that encourages players to engage with the diegetic elements of the game world makes games like OSE perfectly suited to investigations even though it isn’t obvious looking at the rules. This is my method of creating investigative adventures.

A Case for Using Wandering Monsters, by John Kaniecki

In the good old days, the DM rolled the die six every three turns, and when a one came up, he smiled as it indicated wandering monsters. The Dungeon Master's Guide had a collection of monsters that were potential candidates for running into. The selection of these monsters and the number appearing were all determined by random. Over time the game improved. It is more fun-oriented as well as complex. In light of this, let us turn our thoughts to wandering monsters. What is the purpose of wandering monsters?

Legends of the Supernatural Pt. 2, by Dave Semark

We return to the supernatural history of Britain and Ireland, with another look at myths and legends that have fascinated me and have often been the source of role-playing hooks and scenario ideas. As with the first installment, these legends are all based on an established history, myth, or legend—or combination of all three—and I have taken a big pinch of artistic license to add to the role- playing game feel.

Hiring a Spy, by John Kaniecki

Spying is a murky world of shadows, or so we are led to believe. In a fantasy role-playing game, it opens the door to intrigue and adventure. How are we to handle spies? 

Governments: Part 1, by Hannah Wolfram

Since the dawn of time, humans have created social structures in order to survive. While these small societies likely started as family groups, they continually evolved and expanded as humanity’s needs changed, eventually developing laws and moral codes under which members were expected to live. To enforce these standards, humans created governments.

What is in a Cube?, by Zac Goins

As go-to dungeon and sewer sweepers, gelatinous cubes spend their days, nights, and weekends picking the bones of an area clean. Since dungeons and sewers are also the favorite haunts of the worst ne'er do wells and the adventurers who stalk them, there’s bound to be a bevy of bodies and gear in near constant supply. Fortunately for adventurers, ne’er do wells and other adventuring parties just so happen to often carry the best sorts of loot. 

The Bestiary, by Jeff Jones

Each issue, Jeff works his way through another section of the OSE bestiary and expands the information and GM toolkit for each entry. For this issue, the following creatures are covered:

* Centipede, Giant  *  Dryad  *  Crocodile  *  Driver Ant  *  Gelatinous Cube  *  Gnoll  *  Harpy  *  Hydra

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