Sometimes having an adventure with a baked-in RPG system is refreshing. As a GM who likes to improvise, finding systemless adventures that are well-written and cleanly presented is a boon. This describes Trilemma Adventures Compendium Volume I to a "T".
Until tomorrow morning, Trilemma Adventures Compendium Volume I is DTRPG's Deal of the Day. Normally 15.00, until tomorrow morning it is on sale for 6 bucks in PDF.
I'd be all over this, but I already own it ;)
This book brings together the award-winning Trilemma Adventures: 48 one- and two-page adventure locations for fantasy role-playing games. 2020 ENnie Award winner for Best Adventure (silver) and Best Cartography (gold)!
Each location is written to be usable separately, perfect for one-shot sessions, side quests, or to help populate your home grown campaign setting.
All have been lavishly illustrated and laid out to make them easy to run, straight from the book.
This book is packed with caverns, castles, underworld cities, labyrinths, mansions, flying tombs, hidden temples, and fallen shrines.
Also inside is more than 60 pages of new material:
- an illustrated bestiary
- an appendix of magical items
- ten solid pages of hooks, rumors and secret lore
- six regional gazetteers tying the adventure locations into a ready-to-use campaign setting
- a full-color regional map, in GM and player versions
- a complete index
- a bonus location, set in the aftermath of the Kickstarter invasion scenario
This compendium is an essential part of your GM kit!
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