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Monday, October 7, 2024

Deal of the Day - FlexTale Adventure Generator: Dungeons (System Neutral)



I just saw this pop up in my feed and snagged it immediately. I've been impressed with other releases in the FlexTale series and expect more of the same high quality.

Normally,10 bucks in PDF, until tomorrow morning FlexTale Adventure Generator: Dungeons is on sale for 5 bucks.

This book aims to be the most complete, most comprehensive, most innovative authority on designing, creating, and running Dungeon-based adventures ever produced.

Simply put: If you are playing, or plan to play, any sort of fantasy tabletop roleplaying game, this book will help you.  

Bringing together 35 years of gaming, both old-school through to today's most popular systems, the FlexTale Adventure Generator (FTAG) culminates a lifetime's passion for the hobby into a massively useful volume that can be instantly invaluable to any gaming group, in any context, using any rules system.

Whether you enjoy complex design and superbly intricate options, or if you prefer the calm simplicity of a straightforward six-sided die roll, the FTAG has been designed with you, and the time you have available, in mind.

All FlexTale books are designed with the many demands upon the G/DM in mind--they can be used immediately, with zero preparation, with any TTRPG rules system, in any campaign setting, at any gaming table.  This book was created to be supremely useful to inspire grognards who have been gaming since the hobby's inception, yet accessible enough for complete novice and first-time G/DMs to find immediate excitement.

Who is This For?

If you're any of the following and you're reading this, then I'd recommend you click on the preview to get a sense of what's involved here.  :)

A time-pressed G/DM, who doesn't have time to prepare for tonight's session but still wants to present a ton of exciting options for the PCs.

Planners, who want to devote a great deal of time, care, and attention to each and every aspect of their dungeon adventures, and who want to make sure that they have provided against every possible contingency that their players might pursue.

A G/DM who is planning an adventure with intention, but wants creative inspiration and to be prompted with ideas, starting points, and to provide structure to their own notions.

Writers who are authoring their own adventures, either to accelerate the process or to aid with areas in which they welcome assistance.

World-builders who hope to drive the generation of their world in adaptation to the discoveries of the PCs at the more personal level, evolving the nature of their campaign world and its contents in a way that echoes the players' experience.

G/DMs who want to run a one-shot adventure designed on the fly dynamically, with the option to turn it into an arbitarily-longer campaign.

Anyone with plenty of great ideas and creativity, who is looking for structure and a way to organize all of their inspiration into something that can be put in front of players.

A solo adventurer, who is looking for a system that generates entire, endless, interesting, unpredictable, and engaging campaigns.

Designed with Solo in Mind

The FlexTale Adventure Generator has been designed at every level to fuel exciting, engaging, and surprising solo adventuring.  Arguably the biggest challenge for any solo player is how to maintain the element of surprise--how can you be shocked, inspired, or excited about twists and turns that you yourself created?

Every single concept and tool in this book was designed with easy-to-use randomization, and explicit descriptions of how and when to keep revelations about the adventure's design a secret, or undetermined, until it's necessary.

What is This Thing?

The FlexTale Adventure Generator (FTAG) is over 400 pages, and contains over 380 tables, dozens of optional rules, tons of tools and templates and other powerful resources that can be used immediately, by any D/GM, in any gaming context.  

Whether you're playing a published adventure, creating your own, or want to generate an entirely dynamic adventure on the fly during a game session with no prep beforehand, this book provides simple instructions, easy-to-use tables, and straightforward dice rolls to spawn a truly infinite variety of engaging, interesting adventure content, no matter what your experience level.

How Do I Use This?

There are two types of things you can do with this book.

1: Make dungeon maps.

2: Create dungeon adventure content.

You can use this book for one or the other of these.  If you do both of them together, you're literally generating an entire adventure, from start to finish--or, more likely, not to a finish, so much as to an infinitely-unfolding narrative and exploraton of an entire gaming world.  All with some simple dice rolls!

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