Zines. Zines & dice. These are two of my favorite things. My collection always has room for more dice, and zines can fit on any shelf, physical or digital. Zines generally have far more "bang for the buck" than other gaming purchases, and they often fit into the "impulse buy" category. I really like zines :)
Today's Deal of the Day is Carrion Crawler: Issue Two for OSE. Typically, it is 7.50 in PDF, but until tomorrow morning, Carrion Crawler: Issue Two is on sale for 3.75
Issue 2 of Carcass Crawler — the official Old-School Essentials zine! Each issue is packed with new material for your games, including new character classes and races, new spells and magic items, new monsters, optional and expanded rules, referee advice, news, previews of in-development products, short adventures, and more!
In This Issue
- New classes and races: Two new elf variants. The phase elf and the wood elf.
- Item-based encumbrance system: A simple system for tracking characters' loads and movement rates, based on the number of items carried. (No more need to add up coins and weights.)
- Town services: Guidelines and prices for inns, jewellers, money changers, and traders, including a simple optional rule for haggling.
- Hiring retainers: Tables and extra guidelines for locating and hiring retainers.
- Quick equipment: A set of tables for expediting character creation by randomly selecting starting gear.
- Energy weapons: Complete rules for introducing high-tech energy blades and guns into your game, either as alien relics found in long lost treasure hoards or to accompany the sci-fi inspired classes in Carcass Crawler issue 1 (the hephaestan and kineticist).
- Snake cult monsters: 8 brand new monsters: creepy undead, guardian constructs, and devious serpents.
- The Tomb of Aum-Pharath: A mini-adventure in the trap-filled ruins of a snake cult temple.
- Adjudicating traps: Advice and optional guidelines for making traps a fun and engaging part of the game.
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