A boggy OSR micro-adventure Zine for 1st-level characters.
Tis the most abundant time of year for OSR - ZineQuest is here! For about 9 bucks shipped, you can snag a physical copy of The Lair of the Bog LichZine.
The Lair of the Bog Lich is a micro-adventure zine made for all manner of OSR and OSR-adjacent systems. It is set deep within a bubbling swamp in the hinterlands of the realm where an unseen menace is stealing villagers away in their sleep.
What's Inside?
The Lair, an underground heap where the bog lich goes about its sinister machinations.
Adventure hooks to allow for easy integration into any campaign.
Random encounters to spice up the journey to the Lair.
Hand-illustrated map of the Lair.
8+ random tables to provide some suitably swampy flavour.
3 mud-encrusted foes to fight, including the titular bog lich.
Sinister Illustrations by Simone Tammetta.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast onYouTube - Tenkar
In my experience, city adventures are some of the hardest to run. It's like a mini sandbox, with something potentially happening around every corner and in every storefront. There is so much that COULD happen, you seem to either over-prepare for the session or are woefully underprepared for it.
City Encounters is just what I need. I just ordered the Print plus PDF for 25 bucks. The PDF only is 10 bucks.
I'll add a review after I get my print copy.
Running a freewheeling city adventure can be hard work, but this book gives you a powerful resource for handling interactions with non-player characters — their names, objectives, abilities, and quirky activities! City Encounters provides 200 daytime encounters and 200 night-time encounters for your characters to run into while exploring the city. Plus, each of the encounters has several alternative possibilities involved, so you can adapt the encounter to your players or use the same encounter more than once with a different alternative. Encounters that can lead to adventures are cross-referenced to let you find the other NPCs who might be involved in an ongoing situation, and there are several possible “recurring” villains, heroes, and weirdos to battle, assist, and befriend.
Enter a city filled with anarchists, arsonists, sorcery, skullduggery, factional conflict, and necromancy!
This is the OSR version of City Encounters, written for Swords & Wizardry but easily usable with systems including OD&D, AD&D (1E), B/X, OSE and others!
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast onYouTube - Tenkar
Jeff Jones is the main man behind Gary's Appendix Zine. Jeff is a friend of mine, and he laid out the first two issues of Torchlight (and the only issues thus far) as well as the as-yet-unpublished Continual Light RPG - Digest Edition. Simply put, Jeff does good work.
Gary's Appendix: Issue 5 is the fifth entry in the series. It's 3 bucks in PDF, and 16 bucks - plus shipping - for print plus PDF. If you need to catch up, all five issues can be snagged for 5 bucks in PDF.
Investigation Themed Adventures, by Travis Miller
The old school play method that encourages players to engage with the diegetic elements of the game world makes games like OSE perfectly suited to investigations even though it isn’t obvious looking at the rules. This is my method of creating investigative adventures.
A Case for Using Wandering Monsters, by John Kaniecki
In the good old days, the DM rolled the die six every three turns, and when a one came up, he smiled as it indicated wandering monsters. The Dungeon Master's Guide had a collection of monsters that were potential candidates for running into. The selection of these monsters and the number appearing were all determined by random. Over time the game improved. It is more fun-oriented as well as complex. In light of this, let us turn our thoughts to wandering monsters. What is the purpose of wandering monsters?
Legends of the Supernatural Pt. 2, by Dave Semark
We return to the supernatural history of Britain and Ireland, with another look at myths and legends that have fascinated me and have often been the source of role-playing hooks and scenario ideas. As with the first installment, these legends are all based on an established history, myth, or legend—or combination of all three—and I have taken a big pinch of artistic license to add to the role- playing game feel.
Hiring a Spy, by John Kaniecki
Spying is a murky world of shadows, or so we are led to believe. In a fantasy role-playing game, it opens the door to intrigue and adventure. How are we to handle spies?
Governments: Part 1, by Hannah Wolfram
Since the dawn of time, humans have created social structures in order to survive. While these small societies likely started as family groups, they continually evolved and expanded as humanity’s needs changed, eventually developing laws and moral codes under which members were expected to live. To enforce these standards, humans created governments.
What is in a Cube?, by Zac Goins
As go-to dungeon and sewer sweepers, gelatinous cubes spend their days, nights, and weekends picking the bones of an area clean. Since dungeons and sewers are also the favorite haunts of the worst ne'er do wells and the adventurers who stalk them, there’s bound to be a bevy of bodies and gear in near constant supply. Fortunately for adventurers, ne’er do wells and other adventuring parties just so happen to often carry the best sorts of loot.
The Bestiary, by Jeff Jones
Each issue, Jeff works his way through another section of the OSE bestiary and expands the information and GM toolkit for each entry. For this issue, the following creatures are covered:
* Centipede, Giant * Dryad * Crocodile * Driver Ant * Gelatinous Cube * Gnoll * Harpy * Hydra
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast onYouTube - Tenkar
DragonSlayer is Greg Gillespie's new OSR ruleset. It's a bit of Basic D&D, mixed with some AD&D, flavored with pure Gillespie. Greg had been kind enough to give me a pre-release copy of the rules to review in December, and I was floored.
Dragonslayer is the OSR ruleset that I want to run OVER my own Swords & Wizardry Light. I want to run it AND I want to play it :)
Now to await my hardcover from the DragonSlayer Kickstarter.
Hearken back to the Golden Age of Role-playing Games!
Journey into a realm of myth and magic, where ancient legends and terrifying monsters come to life, and adventure awaits...
Inspired by the timeless role-playing tradition of the 1980s, this ruleset seamlessly integrates the simplicity of B/X with the chrome of First Edition. The book includes every you need: races, classes spell, monsters, and treasure, combined in a single volume.
The book includes cover art by Jeff Easley and interior art by Darlene, Diesel, Kennon James, Peter Pagano, and many others.
Welcome to Dragonslayer!
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast onYouTube - Tenkar
I've known James Spahn for over a decade. He is one of the most prolific, talented, imaginative creators in the RPG industry. He's worked on IPs including Star Wars, Star Trek, The One Ring, Swords & Wizardry (and variations thereof), Labyrinth Lord, Pathfinder, 5e... the list goes on. James co-wrote Swords and Wizardry Continual Light with me and I am forever in his debt. Just so you know where I stand with James ;)
Wizard Van is James' first Kickstarter. Seriously, unheard of these days for someone that self-publishes NOT but it's true. Wizard Van is a psychedelic rockin' RPG. Print plus PDF is 10 plus shipping, PDF only is 5 bucks.
Wizard Van is a 22 page 'zine and a complete roleplaying game. Character creation can be done in seconds, whether you scrawl it down on a bar napkin or use the Liner Notes in the back of the book.
You will choose your Band, the music group or solo artist that is your guiding star. Their music will be your inspiration as you play the game and when the right song is playing, your dice rolls will get bonuses.
Your love of Rock n' Roll impacts how the game is played. If you, the player, are wearing a shirt featuring your Band, have a ticket stub from an old show, or even a tattoo, you get bonuses in play!
Got a t-shirt with The Band on it? Wear it for bonuses in game! Got some rad ink etched on your flesh to commemorate your love of The Band? Well, that counts for a helluva lot in the world of Wizard Van. Got some ticket stubs or a guitar pick you got at one of their concerts? That talisman of rock will be your guiding star as you play!
Designed for one-on-one play and traditional group play.
Sound Both Inspired and Original
In addition to the zine, whether you back for a PDF or a physical copy of Wizard Van you will get a digital download of the latest single from prolific rockers and gaming devotees Loot the Body. This original song (aptly titled "Wizard Van") was specially commissioned for the game and will get you rocking whether you're at the table or simply headbanging to your favorite mix tape.
Wizard Van also includes a list of bands that inspired the game. You can choose one as The Band that inspires your Rock n' Roll Hero, or simply expand your musical horizons with some amazing tunes that you've unearthed like an alien aural treasure.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast onYouTube - Tenkar
The first Supers RPG I picked up back in the 80s was Champions. Sure my friends owned V&V and Marvel Super Heroes. In truth, we could never settle on a Supers ruleset, not even once I picked up Mayfair's DC Heroes. So many rulesets and we never played more than a session of any single ruleset.
Be a Hero! This revived November 2018 Early Champions Bundle once again presents nearly three dozen tabletop roleplaying game .PDF ebooks featuring the groundbreaking early rules, supplements, and adventures for Champions, The Super Roleplaying Game from Hero Games. This giant revival (one of two now in progress) presents every book for the First (1981), Second (1982), and Third (1984) Editions of Champions.
For just US$14.95 you get all thirteen titles in this revived offer's phenomenal Core Collection (retail value $73.50) as DRM-free ebooks, including the Champions core rulebook in its First (1981), Second (1982), and Third (1984) Editions (plus the introductory adventure "Viper's Nest" and the original "Rose's" combat map); the jam-packed rules expansions Champions II First Edition, Champions II Second Edition, and Champions III; no less than five collections in the popular Enemies series (Enemies First Edition, Enemies Revised for Second Edition, Enemies II, Enemies III, Enemies: Villainy Unbound, and Enemies: The International File); the Gadgets! book of weaponry and equipment; and the Gamemaster Screens for First Edition and Third Edition, the latter including the insert booklet with the Third Edition version of the famous Champions scenario "The Island of Doctor Destroyer."
And if you pay more than the threshold price of $28.35, you'll level up and also get this revival's entire Bonus Collection with fourteen more titles worth an additional $110:
Three famous genre sourcebooks: Strike Force and Super-Agents by Aaron Allston and The Golden Age of Champions (the version for Champions Third Edition) by Chris Cloutier
Five Organization Books: PRIMUS and Demon, The Blood & Dr. McQuark, The Circle and M.E.T.E., CLOWN, and Red Doom
Early adventures for First and Second Edition: Deathstroke, Escape From Stronghold, and The Great Super-Villain Contest
Adventures for Third Edition: Atlas Unleashed, The Coriolis Effect, Neutral Ground, Scourge From the Deep, Target: Hero To Serve and Protect, VOICE of Doom, and Wrath of the Seven Horsemen
Autoduel Champions, the licensed supplement from Steve Jackson Games that combined Champions and Car Wars.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast onYouTube - Tenkar
This last week I started my spring cleanup of files on my computer(s)....which is a HUGE chore because I have a few computers...and by a few I mean I never bothered to count, but I'm sure it's upwards of 40+. Yes, I have a bit of a problem....add it to the list.
Anyway, I noticed I have a lot of PC sheets. While I'd say half are my various PCs from across a wide berth of game systems (mostly OSR or OSRish) and the other half are various pregens I've had to come up with over the years. Thumbing through the various files....I have excel PC sheets, PDF Sheets, Word sheets, "paper" sheets that have been scanned, you name it.
I've tried my hand a few times at making my own sheets, even going so far as to create a "artsy-fartsy" PC sheet for what was more of a one-off character that lasted maybe three sessions before a TPK. While I can do a technical sheet (like an Excel sheet or a PDF form) when I need to, I'm not very good at the "pretty" or "artistic" PC sheet. I'm just not that type of creative (although I have tried, although I cannot find evidence of those efforts.....yet) and I get a bit jealous of those who can. Folks like JV West and ...JV West (I didn't realize he did several of the PC sheets that I thought were from different artists). Every once in a while I search for new, "cool" PC Sheets, but I usually go back to the simpler, more technical sheets I have most of my PCs on.
It took me a long-assed while, but I figured out I prefer to use a physical sheet, but I WANT/NEED to have electronic copies of my PCs. What usually happens is I find an acceptable sheet, and tweak it so that it is a PDF form. I'll either use a blank sheet then transfer to the PDF and save an electronic copy, giving me the best of both worlds. I like being able to look back at the level progression of some of my PCs....I say "some" 'cause I'm only counting the ones that are allegedly still alive somewhere......
I'm currently on the lookout for a new PC sheet, hopefully something a little more....colorful. I'll probably still use my old standby sheets for long-term record keeping, but I'd like to have something...."fun" for use at the table. I'm totally open to suggestions.....
The Monstrome
-
So I've been writing like I used to--just sitting down and writing for 5
hours straight.
This shit is exhausting. I don't know how I used to do this ba...
GURPS Basic Set (Third Edition) (1988)
-
From the back of the book:
*Any Time. Any Place. Any Background.*
*GURPS*, the Generic Universal Roleplaying System, is THE most flexible
roleplaying sy...
More DF Felltower Rules Questions - 11+ Move
-
One of the PCs is on the verge of Move 9, which is a *Haste* spellstone
away from Move 11. Per *DFRPG Exploits*, p. 33, this means he can get a
two-hex ste...
Hijinks of Kaiku Proportions
-
Thought I'd share some fun supers vs. kaiju art from Brendan Tobin.If you
want some 5e kaiju content check this out:Generic KaijuGodzilla and
Kong The Meg...
The Great North - Visual Delights
-
In the background, quietly, as my Yoon-Suin 2nd edition projects nears
final fulfilment, work has been going on in relation to The Great North.
Behold, s...
The Unleashed Evil
-
By Simone ZambrunoClassic Dungeon AdventuresOSE? Generic/Universal?Levels
... 0? 2? Here, characters without heroic skills or amazing powers and
weapons (b...
River Travel Tables For Chagrinspire
-
Marsh Folk - green skinned abjuman fisher folk who live in the swamp. Some
have taken up degenerate cults and are inbred...
Bypassing the Fun
-
In MAC Attack each faction is based on a group that splintered from
HumanityFleet upon completing their voyage across the stars. Early on I
knew that I w...
Simplifying THAC0 (and attack matrices)
-
I usually prefer ascending AC to descending AC, but I never thought THAC0
was particularly complicated.
You don't even need subtraction to use THAC0.
Jus...
OSR: Magical Industrial Gunboats
-
Here's some useful information for river-based adventures using *Magical
Industrial Revolution*. Skip to Part 3 or click this PDF link if you just
want t...
Caves of Chaos: Donkeys & Dragons
-
Session 2 was played on 6/12/24
Dramatis Personae:
Glyn the Dwarf
Berm the Fighter
Thorin Oakenshield the Dwarf
Io the Thief
Wannabe Gizzard the Wizard
Li...
Sopwith Triplane (1:200)
-
This was (I think) a CapnAhab design. I added a pilot and some engine
detail, but that's all, and I printed it on my Mars Pro at 1:200 scale.
The model...
Veins of the Earth - Workshop
-
'Queen Mab's Palace' will be moving to layout soon. My gigantic review of
Hugh Cooks 'Chronicles of and Age of Darkness' is done. What will False
Machine b...
Quick Convention Report: LongCon 2024
-
[image: Quick Convention Report: LongCon 2024]
Last weekend I was able to attend LongCon in Longview, TX. I had a work
trip to the Nashville area that en...
Bitterblossom: The Small-Press Supremecy...
-
Our hobby has always been a small-press thing. Even now, with modern,
corporate D&D, the pastime remains in the capable hands of the hobbyist,
empowered ...
Trail of Cthulhu 2e and Broken Empires
-
I try not to back funding projects (on Kickstarter and the like) that often
these days. This is because I backed a few in recent years that I now kind
of r...
Welcome new Greyhawk Fans!
-
With the publication of the new Dungeon Master’s Guide, there are doubtless
going to be a lot of new D&D players interested in my favorite setting, the
Wor...
Warsmith's Words: Traitor Guard
-
Welcome back to the Vault! I've had a miserable snotty cold over the last
few days so I've hunkered down in the Vault and finished off a couple of
proje...
[BLOG] Year Eight: New Foundations
-
The Hall of Mirrors stretches beyond the Two Infinities...This blog started
on 5 August 2016, making this part of the year a good time to take stock
and...
Psychotronic Gaming: The Basics
-
Not too long ago I celebrated the 45th anniversary of me starting an AD&D
1e campaign. I started the campaign before I was a teenager and it is still
...
Knave Jammin’
-
Ben Milton, Mr. Questing Beast, is holding an adventure jam for the release
of the much-celebrated second edition of his game, Knave. Short form,
October...
D&D Player’s Handbook 2024
-
Being an incomplete, visual review of the 2024 Player’s Handbook. I got a
copy of this almost entirely on the strength of the new cover art: (This is
the “...
Concerning the Future of Traveller
-
I have been a fan of Traveller for a long time and have bought various
books over the years from just about every Traveller licensee, as well as
from Ma...
The Mystery of the First Blackmoor Map
-
In this POST from a few years ago, I was concerned with the issue of scale
and distance in Blackmoor in the course of which I attempted to determine
the...
Far Away Land 2nd Edition Kickstarter is Amazing
-
Fay Away Land RPG Ed. 2 is now Kickstarting! It funded quick and has 22
days remaining as of this post. It is a unique setting and RPG that reeks
of fun....
Grimdark vs. Eucatastrophe
-
Noisms has some interesting ideas in this post about his desire for some
depth to his grimdark, and turns to Gene Wolfe and Tolkien for relief.
Now, it ...
Musings on Sleep in OD&D – Is it Over-Powered?
-
Link to discussion
Let’s look at the sleep spell in Men & Magic:
>Sleep: A Sleep spell affects from 2–16 1st-level types (hit dice of up to
1 + 1), from...
It's been a bit
-
Hey everyone, I hope you are doing well! I've had a lot going on and
haven't had much time to blog lately. Heres a recap of gaming events and
other st...
Session #12 & Adventure Sites Compilation
-
Firstly, I wanted to let everybody know that Adventure Sites I by Coldlight
Press is now available as a free download on DriveThruRPG. It includes my
own...
Improvised Awful Lights Missions
-
Asking about The Awful Lights, a commenter asks:
*I'd love to hear about how this is run - with the Handler determining
mission location and objectives ...
Jim Ward's Adventure in Gygax's Wonderland
-
Last weekend at GaryCon, many of us raised a glass to the memory of Jim
Ward, who passed away just days before the convention. Ward was very
helpful to m...
The Economy Engine, v0.2
-
I made a thing. For D&D 3rd edition, so it might not be that interesting to
a lot of people. But I made it and I think it’s cool. The 3rd edition
Dungeon M...
*'s in SpaaaaaAaaaace
-
A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient
aliens taking humans from Earth and dropping them, fleas and all, on one or
more w...
Last move - to self-hosting!
-
As my vote regarding Substack in the “marketplace of ideas”, I’m moving to
self-hosting.
I’m now at (and hopefully staying for a long time at)
Blog: ht...
Time Rolls On
-
Today is December 31, 2023, in the mid-afternoon. In less than ten hours it
will be 2024. 2023 2023 was a good year. But all years are good years. Both
goo...
-
Heya folks, the 21st Salt Mine book, Import Export, has hit the digital
shelves! In the 21st book we follow Aaron Haddock-codename Stigma-as he
tries to ...
Moving On...
-
So, my D&D 5e experiment has blown up the lab in a puff of green smoke
leaving my face blackened like Wile E. Coyote after a failed roadrunner
Acme trap...
How to Keep Megadungeons Fresh
-
People often consider megadungeons boring. Not because the play style is
boring, but because they are in the same locale for a majority of the
campaign. If...
This is an Important Game Mechanic
-
*"That's the GM's Regional Map from my AOWG. And it's a damned good
regional map. It's not a good map for a Simple Homebrew Campaign. It does
some s$&...
Clean Your Room
-
Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
My RPG Zine Trilogy is on Kickstarter!
-
I can't believe I didn't post about it here!
The Dead are Coming, Screams Amongst the Stars and Running Out of Time are
on *Kickstarter right now!* Thes...
Maximum HP 004, one week to go
-
Just one week to go for Maximum HP issue #004, the undead. We are pushing
through stretch goals and wracking up contributions for the best issue yet.
We...
Steve Jackson Interview
-
James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
Undermountain Map Origins
-
As documented on the Ruins of Undermountain sales page, "TSR didn't
actually use Ed Greenwood's original maps," at least not in their entirety.
This post d...
WB:FMAG Total Print Sales
-
Hello Folks,
The last time I did a quick sales report was in September 2018.
I pulled reports from Amazon, Lulu and DrivethruRPG from October to current
fo...
The Minotaur for Old-School Essentials
-
*Minotaur*
*Requirements:* Minimum STR 9, Minimum CON 9
*Prime Requisite:* STR and CON
*Hit Dice:* 1d10
*Maximum Level:* 8
*Armor:* Leather, including shield...
WIZARDS OF POHJOLA
-
Init +0
Melee Atk
• sword or dagger +1 (1d5 or 1d3)
Ranged Atk
• hot iron sparks +3 (1d4+2 to two targets within 20' but not closer than
5')
AC 14
HD 12d...
Dungeons & Dragonmead Fall Schedule
-
*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
D&D Sling Damage vs. Large Targets
-
In many early editions of D&D, weapons were assigned two damage values: one
for small/medium targets (i.e. man-sized) and one for large targets (giants
and...
James A. Smith, Jr. Memorial Video
-
A beloved father, devoted friend, and D&D Dungeon Master extraordinaire. We
miss you! To view video, click here Memorial Video
Note - The original video...
Let's Talk About Pacing!
-
The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
-
This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
SHORT BREAK.
-
I'm going to take a break for a week or so and will start up again in the
New Year. Thanks for reading and we'll start with Level 6 when I get back.
Iain Lovecraft, 3D Sculptor
-
Nope, it's got nothing to do with Cthulhu. I just did a video conversation
with Iain Lovecraft, who designs 3D miniatures and terrain. If you're not
doi...
New website!
-
Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
-
If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Mord Mar - Session 6
-
We weren't able to play Mord Mar last week, due to a family funeral. This
week we played on Monday for the first time, due to kids returning to
school and ...
A Small, Quiet Plea
-
There has been a great deal of discussing political agendas, social
grievances, and personal attacks within the little corner of gaming that is
my hobby....
Don’t Sleep It’s Broken
-
Expanding/editing my comments from What Makes Something Broken G+ thread:
“Broken”, for me, is anything that makes normal character choices, tactics,
or ro...
Swords & Wizardry Light-Themed Birthday Party
-
Last month, my wife and I helped our oldest to celebrate his birthday in
style. Ever since 2013, we have hosted a themed birthday party for our
now-15-ye...