I have many fond memories of the Paranoia RPG, such as: not getting dice in my 1st Edition boxed set and writing West End Games a request for the missing dice. Instead, I got a letter written by Ken Rolsen with The Computer telling me to turn myself in for termination and a secret society transmission interrupting the letter. I remember playtesting Hill Sector Blues one summer evening in the WEG offices in Manhattan, wondering whose desk I was sitting at. I remember my group passing dozens of notes per game session. Those were the days :)
Over on Humble Bundle, they are offering Mongoose's Paranoia 25th Anniversary RPG MegaBundle. 32 Paranoia releases for 18 bucks, including many classics updated to the 25th Anniversary ruleset. Needless to say, I'm all in. Heh.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast onYouTube - Tenkar
Need an adventure for new players to the OSR genre? Need something for a new DM to wet their teeth on? Tomb of the Serpent Kings is what you need, and it's free in PDF and at cost in print.
People keep asking for "beginner" dungeons. Everyone can name "classic" dungeons - Tomb of Horrors, Barrier Peaks, The Temple of Elemental Evil, etc. - but for those adventures to make sense, there needs to be some sort of introduction.
It's like all the adventures we have are Bach concertos. People keep writing amazing works of staggering genius, but someone needs to write a book on how to play the piano.
I had the same questions, and since I couldn't find anything satisfactory, I decided to write the kind of dungeon I would have loved to find. I wanted to write the best basic old-school dungeon for new players that I could, and I also wanted to show the design process. And since people keep referring to it, I figured I'd put up a fancy print version.
Tomb of the Serpent Kings is designed to be easy to adapt to your system of choice to create an old-school dungeon-crawling tomb-robbing experience.
The PDF is free and licensed under Creative Commons NC-BY-SA. Hack it, share it, and translate it (there are French, German, and Spanish translations available on my blog).
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast onYouTube - Tenkar
Yep, it looks like I'm diving neck-deep into DTRPG's Free Games Section. Not sure when I'll get a chance to come up for breath ;)
Today's Free RPG is none other than Classic Traveller, Facsimile Edition. Yep, the very game you could die in character generation, yours for the amazingly cheap price of FREE! :)
This is the original text of the 1981 edition of Classic Traveller based on page image Scans.
It includes Books 1-2-3, with errata and corrections inserted (where possible; and additional material in an errata appendix). This text is essentially an errata corrected edition faithful to the original Classic Traveller of the early 1980's.
The PDF has been OCR'ed. Margins are upgraded to 6x9 (from 5-1/2 x 8-1/2) for better margins.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast onYouTube - Tenkar
Knock knock, adventurer! This all-new KNOCK! Magazine Bundle presents three digital issues of KNOCK!, the Merry Mushmen's magazine for old-school tabletop fantasy roleplaying games. Dubbed "an Adventure Gaming Bric-à-Brac and a Compendium of Miscellanea for Old School RPGs," KNOCK! showcases kickass layouts, dazzling color, and a barrage of articles, essays, tables, rules, maps, monster stats, and adventures that range from weird to – well, no, they're all uniformly weird. Every overstuffed 200+-page issue features the most audacious designers in the Old School Revival. Keep these lavish ebooks close by for perusing, daydreaming, and prepping your next session.
For just US$17.95 you get all three magazine issues in our KNOCK! Collection (retail value $69) as DRM-free ebooks, including KNOCK! Magazine issue #1, KNOCK! issue #2, and KNOCK! issue #3.
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast onYouTube - Tenkar
I've been wanting a Bard Class for DragonSlayersince Greg first passed me a Beta Copy of DragonSlayer in late 2023.
Note, the Song/Spell list is NOT complete and needs third through fifth level Songs to be added.
Bard
Ability Requirement: Int 12, Dex 13, Cha 15
Race & Level Limit: Human U, Elf 7, Halfling 6, Half-Elf 8
Prime Requisite: Dex and Cha
Hit Dice: d6
Starting Gold Pieces: 2-120 (2d6x10)
Bards, often also known as Skalds, are the storytellers and lyrists of the world. They are well-traveled, as you never want to perform at the same establishment two nights in a row.
Role: Bards are secondary fighters and competent spell casters.
Expo Chart: As Per Assassin
Attack Bonus: As Per Thief
Languages: All Bards speak a language which is known as Bardic Cant, a form of poetry and rhyme their songs are cast/performed with. Bards gain a new language at every odd level, starting at 3rd level. The language chosen must be one that the Bard has encountered during their travels.
Weapons and Armor: A Bard may not use two-handed melee weapons. Bards may wear chain mail, leather, or studded leather armor. They may not use shields.
Thief Abilities: A Bard may Pick Pockets and Hear Noise as a Thief of the same level. A Bard may only Pick Pockets when wearing leather armor or no armor. Bards may also use the PickPockets skill for sleight of hand, such as magic tricks on stage.
Font of (Useless) Knowledge - Bards learn things during their travels. This knowledge may or may not be useful, and is often esoteric in nature. The chance for the bard to have relevant knowledge is equal to a Thief's Appraise Skill for that level. So, at 1st Level the chance is 2 in 6, at 3rd Level it is 3 in 6, at 6th level it's 4 in 6, and at 10th level, it's 5 in 6.
Read Languages - Bards have an innate skill with the written word, and pick up bits and pieces of various languages and common phrases during their travels. This skill is similar to the Font of (Useless) Knowledge ability and progresses in skill in the same manner. It can be used to comprehend street signs, store signage, dungeon graffiti, and most warning language, but would likely not reveal much more than the title of a book without hours if not days, of study (DM fiat for the win).
Charm: A Bard may attempt to charm a person, like the Magic-User spell, once per week at 1st level. At 6th level Bards gain a second attempt per week.
Inspiring Performance: Once per day, the Bard can perform a song, poem, or dance that grants a +1 bonus to attack rolls and saving throws to all allies within earshot for 10 minutes. While performing, the Bard can fight, but not cast any songs/spells without prematurely losing the bonus for their allies.
Bards Songs (Spells), Scrolls, and Memorization Limit: Bards can cast songs or chants from the Bard Song List starting at 3rd level, and follow the Spell Progression Chart of the Monk Class.
Bards can cast Cleric or Magic-User Scrolls of spells on their song list, with a 20% chance (+5% per spell level) of a miscast or lost casting, due to incomplete knowledge of the source material.
Bards start with two known songs or chants of first level upon attaining their level as a Bard. Bards gain one additional song for their repertoire with each additional level, and may learn additional songs from other Bards (for a fee) or songbooks they may find during their career.
Bards do not memorize their songs or prepare them ahead of time. Instead, they perform songs from their known repertoire at will, up to their limit for that day, without repeating any song during that day.
Bards do not get Bonus Songs for high ability scores
Traveler: May only keep what they can carry.
Bard Song List:
Level 1
Audible Glammer
Charm Person
Comprehend Languages
Command
Dancing Lights
Faerie Fire
Message
Remove Fear
Sleep
Ventriloquism
Level 2
Darkness (15')
Deafness
Detect Charm
Forget
Magic Mouth
Pyrotechnics
Scare
Silence (15')
Level 3
xxxxx
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast onYouTube - Tenkar
Languages play a major if unsung part in the Dragonslayer RPG. I noticed this as I read. Unlike most traditional OSR RPGs, not every playable race speaks common by default. Additionally, an intelligence of 13 is required to learn an additional language.
Here are the languages in DragonSlayer spoken by playable race:
Humans – Common
Cyclopsmen – Suul
Dwarves – Dwarven
Elves – Elvish & Common
Gnomes– Gnomish
Halflings – Halfling & Common
Half-Elf – Elvish & Common
Half-Orc – Orcish & Common
So, Cyclopsmen and Dwarves are likely isolationist by nature. Gnomes, I'm not so sure. In any case, as written, PC's of these races will need an Intelligence of 13 or more to speak common.
Integrated parties have some potential issues...
For me, I'd assume that PCs of Cyclopsmen, Dwarven, and Gnomish background have spent time in a human-majority society and have learned common, likely with a noticeable foreign accent.
Sorry, I play most of my RPG sessions via VTT and I'm not a fan of pantomime ;)
Additional languages are spoken by certain classes:
Clerics, Druids, and Monks speak Ancient Common (akin to Latin). Although Paladins and Rangers get Clerical and Druidical spell access at higher level, they do not learn Ancient Common as a bonus language.
Magic-Users and Illusionists have Black Tongue as a Bonus Language.
Thieves gain Thieves Cant.
So, a Halfling multi-classed Cleric/Thief with an Intelligence of 10 (no bonus language slots) would have Common, Halfing, Ancient Common, and Thieve's Cant as their starting languages.
It's similar for a multi-classed Magic-User/Thief, starting with Common, Elvish, Dark Tongue, and Thieves Cant.
Yep, giving Dwarven, Gnomish, and Cyclopsman PCs access to the Common tongue won't unbalance the game, but making it so most characters of those races don't speak common, especially in their own closed societies, makes sense and likely fits most settings.
Time to dig some more...
DTRPG, Amazon, and Humble Bundle are affiliate programs that support The Tavern.You can catch the daily Tavern Chat cast onYouTube - Tenkar
This last few weeks I've been seeing a lot of reposts of this picture, almost a meme(?) and it really got me thinking about all of the ways I've rolled up PCs and how much it actually matters.
My conclusion is that it really depends on the game, but players generally want higher-statted PCs, which makes sense because who wants to play a nobody?
Now with the older (I'm thinking B/X) having less than optimal stats weren't a big deal and the difference between a low stat and a high stat wasn't worth getting too worked up over. Of course it felt like there was some stat-creep in later editions and even that made sense to me. With all of this different classes coming out that had specific high(er) stat requirements. It seemed to me that the straight 3d6 (in order) soon moved to a straight 4d6 (drop the lowest) to 4d6 (drop the lowest) arrange as you want. I'm not going to look it up, but I also recall AD&D having alternate rolling methodologies (in the DMG perhaps) to help possibly get players the types of PCs they wanted.
When I migrated to HackMaster (4th Edition) stats went back to straight 3d6, but there was an additional fractional added (so a 3d6 + 1d100%) and you could buy fractional rolls with building points. Of course there was a cost that you maybe didn't want to pay, but it could help you get into that PC class you wanted. Knowing that as you leveled you'd get some fractional increases helped as well and there were some odd circumstances that could build you up as well. For example I really lucked out with my Double Specialist Invoker in that my school results gave me a +3 Intelligence, so I was rocking a 21 Intelligence.
Actually having a PC much, much smarter than me wasn't all it was cracked up to be as I couldn't actually access that intelligence as much as you'd think. Have to answer a riddle? Eff me man, I can't figure it out, but my PC is likely the smartest dude on the continent, if not the planet....he should be able to figure it out.
With the newer version of HackMaster gives you options, but you pay for them: straight 3d6 +1d100% gets you a nice bump in Building Points, swap two stats of the "straight 3d6" for only a 25 Build Point bonus, or just arrange the "straight 3d6" as you like for no Build Points. It also has a rule about if two of your stats are 5 or less or none above 13 you can start over (Shopkeep Rule) otherwise any other valid set of rolls have to be played/used for one session before retiring the PC from play.
For one of my PCs I had just about a set of Gawd-rolls. That kind of sucked actually. I do not remember what the straight 3d6 rolls were, but with the options given I could have conceivably chosen any race/class I wanted. The rolls were good enough that if not for the fact that two other GMs actually witnessed the rolls, I don't think I'd have been allowed to play that PC at someone else's table for fear of being suspected of cheating. The part that sucked about the rolls is that I just had too many options. This was pretty much a once-in-a-lifetime opportunity and I had a bit of decision paralysis about it. Ultimately I didn't make that choice myself. Instead I queried the group as to what they think we needed most, which was a tank. I ended up making the tankiest tank I could: Dwarven Fighter.
I haven't gotten to play this PC in years (kind of sad about it because I had a helluva lot of fun playing this PC, and not because of his ability scores!) but his current stats (mind you he gets some % bumps when leveling) at 9th level are off to the side.
His CON has a +4 bump from race that is offset by -2 bumps to Looks and Charisma.
Now I'm not bragging about this PC or anything, just I think that there's a lot of range on what can be rolled, methodology-wise and there really isn't a good reason to hate on any particular method. I think the options given are usually there to make playing a PC one wants to play, viable. The simple straight 3d6 worked great when it didn't really matter too much.
Hell, lately...especially at a convention, I've just been rolling some d30's to quick generate stats based on the d30 DM Companion. I think the method used doesn't matter unless it results in too-high of a power level than what the players & GM want to see.
Friday Roundup
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It's Friday, hurrah!
- So you want much more detail when you do dungeon stocking?
d4 Caltrops has you covered.
- This is one weird-looking Otyugh figure.
...
Writing playlists for all occasions
-
Hello again! Going off the idea of inspiration elaborated on by the prior
post, I also have music playing while I write my various games and fiction
pieces...
Friday Faction: BattleTech Universe
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In 2024, *BattleTech* is forty years old. Infamously, the game of ‘big,
stompy robots’, in the four decades since the original publication of BattleTech:
...
Mothership: Advent Dawn session 1
-
On some backwater planet, Ossie Marcial, SpaceTuber and Teamster
specializing in computer repair and zero-G industrial equipment (hover
forklift certifi...
Grimdark, the bad guys
-
Every good group of heroes need a bunch of baddies trying to destroy the
world, right? How about some weasels, badgers, and rats? Plus a vile swamp
lord?An...
Citybook III: Deadly Nightside (1987)
-
From the web:
This book in the Citybook series focuses on nighttime businesses, NPCs, and
scenarios.
From the front cover:
A game-master's aid for all ...
My Shoe is Safe
-
Yesterday's quiz was a toughie. In it, to recap, commenters were encouraged
to guess at what the following pieces of art, generated by Substack's own
AI ...
This Old Dragon: Issue #115
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[image: Dragon Magazine #115]
I think I have enough time left in this year to do another one of these. My
box of old Dragons, though, is getting a little li...
"What A Bunch Of Clowns." "Dangerous Clowns."
-
I love James Gunn's Creature Commandos. The animation is fantastic. The
voice work is phenomenal. The story is entertaining and I love the
characters. Oh a...
Gods of the Forbidden North – Volume 1
-
By Robert AldermanPulp Hummock PressOSELevel 1 On the arctic frontier, at
the border between the mountains and the wastes beyond, looms Castle
Thar-Gannon....
Worse Wounds
-
I'm testing out an alternative wound system for *clears throat* *Intergalactic
Bastionland.*
This game is very much at the "throw everything into a docum...
On Manifestos
-
The paid media was instructed to not print this.
To the Feds, I’ll keep this short, because I do respect what you do for our
country. To save you a leng...
Geeky SKAturday SKAliday: Oi to the World!
-
Next in line for ska songs that should probably be enjoyed every holiday
season: "Oi to the World!"
I only first heard this one when No Doubt covered it o...
AD&D and ability checks - from d20 to d100
-
I have often wondered if people playing AD&D RAW use ability checks, and
how often.
From a quick look at the rules, it would seem that if you don't, having...
Chagrinspire Adventure Seeds by Tier
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*Blogger not showing many any other ppls blogs - just kill it with fire and
a few others from 9 years ago - this stu...
The Tarot of Pips
-
Somewhere in your dice collection is a die like this one, the humblest of
dice. Although you don't know it, this small white die carries with it a
secr...
Ælf-Adal - VotE Remastered Development
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Their Origins in Dream
They come from out of Nightmare, though whose, or why, no-one remembers
now. They may have been the dying dream of a coma-locked god,...
Blue Sky Temple, Revised
-
Last week, we made a crowdsourced dungeon on Bluesky.
It was fun and it yielded a cool dungeon with a lot of good ideas mashed
together.
This week, I ...
[CAMPAIGN JOURNAL] News on the March! Episode IV.
-
This post continues the series of brief play reports I have been posting on
Discord. This does not cover every single session (sometimes, recon and
setup...
Pirates and Necromancers, a Play Report
-
Over the Thanksgiving weekend we did a lot of gaming ranging from
“off-table” domain level stuff to some solo adventures to spell and magic
item rese...
Games, Grinches, and Good Ideas...
-
As we enter the holiday season, yours truly can't help but remember what
was doubtless the most important (and consequential) Christmas gift to ever
grac...
City of Scorn
-
City of Scorn is one of the centerpieces in my current Shadowdark Campaign.
I've never spent the time to draw each sector. Each of those black squares
i...
Warsmith's Words: Magic Trev the Sorcerer
-
Greetings fellow Warsmiths! A very quick update to share a picture of the
latest addition to the Iron Warriors. This is Magic Trev the Chaos Sorcerer.
I...
Fokker D-II and D-III
-
The Fokker D-II was a fairly mediocre and uninspired successor to the E-III
monoplane responsible for the “Fokker Scourge” of 1915-’16. The D-III
impr...
OSR: Magical Industrial Gunboats
-
Here's some useful information for river-based adventures using *Magical
Industrial Revolution*. Skip to Part 3 or click this PDF link if you just
want t...
Quick Convention Report: LongCon 2024
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[image: Quick Convention Report: LongCon 2024]
Last weekend I was able to attend LongCon in Longview, TX. I had a work
trip to the Nashville area that en...
Welcome new Greyhawk Fans!
-
With the publication of the new Dungeon Master’s Guide, there are doubtless
going to be a lot of new D&D players interested in my favorite setting, the
Wor...
D&D Player’s Handbook 2024
-
Being an incomplete, visual review of the 2024 Player’s Handbook. I got a
copy of this almost entirely on the strength of the new cover art: (This is
the “...
Concerning the Future of Traveller
-
I have been a fan of Traveller for a long time and have bought various
books over the years from just about every Traveller licensee, as well as
from Ma...
Grimdark vs. Eucatastrophe
-
Noisms has some interesting ideas in this post about his desire for some
depth to his grimdark, and turns to Gene Wolfe and Tolkien for relief.
Now, it ...
Musings on Sleep in OD&D – Is it Over-Powered?
-
Link to discussion
Let’s look at the sleep spell in Men & Magic:
>Sleep: A Sleep spell affects from 2–16 1st-level types (hit dice of up to
1 + 1), from...
It's been a bit
-
Hey everyone, I hope you are doing well! I've had a lot going on and
haven't had much time to blog lately. Heres a recap of gaming events and
other st...
Session #12 & Adventure Sites Compilation
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Firstly, I wanted to let everybody know that Adventure Sites I by Coldlight
Press is now available as a free download on DriveThruRPG. It includes my
own...
Jim Ward's Adventure in Gygax's Wonderland
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Last weekend at GaryCon, many of us raised a glass to the memory of Jim
Ward, who passed away just days before the convention. Ward was very
helpful to m...
The Economy Engine, v0.2
-
I made a thing. For D&D 3rd edition, so it might not be that interesting to
a lot of people. But I made it and I think it’s cool. The 3rd edition
Dungeon M...
*'s in SpaaaaaAaaaace
-
A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient
aliens taking humans from Earth and dropping them, fleas and all, on one or
more w...
Last move - to self-hosting!
-
As my vote regarding Substack in the “marketplace of ideas”, I’m moving to
self-hosting.
I’m now at (and hopefully staying for a long time at)
Blog: ht...
Time Rolls On
-
Today is December 31, 2023, in the mid-afternoon. In less than ten hours it
will be 2024. 2023 2023 was a good year. But all years are good years. Both
goo...
This is an Important Game Mechanic
-
*"That's the GM's Regional Map from my AOWG. And it's a damned good
regional map. It's not a good map for a Simple Homebrew Campaign. It does
some s$&...
Clean Your Room
-
Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
Steve Jackson Interview
-
James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
ToAD Monster of the Week: Crocoman
-
Now that I'm back doing the blog thing I thought I would use Tome of
Adventure Design to create monsters for The Black Hack.
Using the monster tables in th...
Strange, Dangerous, and Inhuman: The Fey and Fairie
-
When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in
Boots, Rumpelstiltskin - I devoured all of it. My fascination that there
was a strang...
New Map of the Elf Empire and Southern Isles
-
I’ve been having fun developing a new map-drawing style that I think is
finally reaching a certain level of maturity. And yeah, it owes a lot to Matthew
Ad...
Dungeons & Dragonmead Fall Schedule
-
*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
Fiction in Airhde
-
On a whim this weekend, I picked up some fiction off the TLG store. *A
Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by
the T...
Ravensburg Reboot: Streamlined City Map
-
I mentioned in my last post how I was tweaking and reworking parts of my
Ravensburg setting. Today I streamlined the city map. The old map had lots
of redu...
And Now the News Draft Download on Patreon
-
It's self-styled Throwback Thursday and *having just released the 34-page
draft booklet of Hill Cantons news to my Patreon backers* I am going to
indulge m...
The Withered Crag available now
-
I just enabled the sale of the PDF version of The Withered Crag at
DriveThruRPG a few minutes ago, and the custom print version will be
available startin...
Annihilation Rising Goes live
-
The latest in Fail Squad Games’ Quick Kick projects has gone live and needs
your support!! This project is only running 11 days and ends on 5/28/2019!
...
James's Celebration of Life
-
We could not have asked for a prettier day for James's service. It was a
bit chilly and windy but gorgeous. A heartfelt thank you to all that joined
us tod...
Trap Tuesday: A step back
-
I will get back to Tomb of Horrors soon. I found a topic that was
interesting enough to take a break. While interacting in a 5E group on
Facebook I talked ...
Let's Talk About Pacing!
-
The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
-
This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
Please, I don't do paid advertisements - don't ask.
-
A little note since people have asked me about this. My video channel's
*not* an advertising platform, so I'm not available for hire if you want to
promote...
New website!
-
Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
-
If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Total Sales for WB:FMAG
-
Hi Folks,
It's been a long time since I provided an update for the sales of White
Box: Fantastic Medieval Adventure Game.
*LULU*
Print: 396
PDF: 433
*OBS*...
How can We Destroy this Campaign World?
-
d12
1. You must trick a bard into strumming the *Chords of Fate* on the *Lute
of Annihilation*
2. Legends tell of thermonuclear weapons beneath megadunge...
Mord Mar - Session 5
-
We had another successful delve into the dungeon yesterday. The delvers:
Moira, the Magic-User
Radovan - Human Cleric (of Odin?)
Khazgar Stonehand - Dwarf ...
A Small, Quiet Plea
-
There has been a great deal of discussing political agendas, social
grievances, and personal attacks within the little corner of gaming that is
my hobby....
Bundle of Fantasy Age
-
Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA
Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy
Age RPG ma...
New Free PDF Module: The Hyqueous Vaults
-
A new dungeon module—written in celebration of OSRIC's 10th Birthday—by
Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex
Zisch, a...
Swords & Wizardry Light: Session # 6
-
Two months after our last session (thanks to things like 8th grade finals,
a 4 year-old's birthday and party, Father's Day, etc.), we finally had our
next ...