Here's the part where I reveal any biases or connections I may have to a project creator. I've known James Spahn for over a decade. I consider him a close friend and damn near family. James has produced some fantastic gaming content for the OSR and beyond over the years, and I suspect The White Box Cyclopedia will be a pillar in the OSR and a go-to ruleset for years to come.
So, what exactly do we get with the White Box Cyclopedia Kickstarter?
- Thirty Character Classes: Even the traditional Fighter, Cleric, and Magic-User classes have optional rules to make them more unique. Classic fantasy archetypes ranging like the Acrobat, Barbarian, Cavalier, Ranger, and the Thief are are joined by more exotic options like the mysterious Metaphysician, the Tomb Robber, and the Friar.
- A Dozen Character Heritages: Alongside Humans, Dwarves, Elves, and Halflings, players using the optional rules can select crafty Goblins, powerful Troll-Kin, elusive Shadow Elves, whimsical Gnomes, and other fantastic heritages to give your campaign an exotic flavor that is still rooted in classic fantasy.
- Strongholds and Homesteads: Every character, regardless of class or heritage, can construct and maintain a stronghold that will provide unique benefits during their adventuring career and give them a meaningful way to spend their plundered wealth.
- New Spells: The White Box Cyclopedia includes over 100 spells. This includes all the spells that appeared in Swords & Wizardry White Box, dozens of new Magic-User and Cleric spells, and (by popular demand) a unique spell list for the Druid class.
- Exotic Arcane Abilities: Optional rules allow players to have psychic abilities, latent spellcasting abilities, engage in Arcane Duels, summon wily familiars, and craft magic items.
- Chivalry and Nobility: Optional Honor rules allow any character to earn their knighthood, unlocking unique abilities independent of their class or heritage.
- Genre Customization: Players aren't the only ones with new options! Referees can draw upon optional rules to flavor their campaign. So, whether you're trying to solve the riddle of steel, facing off against a vampire count in a realm of shadow and mist, or an eclectic collection of heroes on an epic quest to destroy an evil artifact, you'll have optional rules to highlight what makes those classic fantasy sub-genres unique and engaging.
- Endless Exploration: Rules for hex crawling, dungeon exploration, seafaring and ship-to-ship combat, are all included, meaning players can seamlessly travel to the ends of the world and back again.
- New Monsters: Almost 200 monsters are detailed here, ranging from classic goblins, to the familiar floating, eye-stalked Orbitus, to exotic new monsters like the Sanguine Fog and Killer Bees ("Not the bees!")
- A Hoard of Treasure: All the classic magic items found in Swords & Wizardry White Box are found here, along with new, unique treasures. Over 200 magic items are provided, including intelligent weapons.
Consider me sold! I'm backing for the limited edition, but you can grab the POD plus PDF for $30 plus shipping.
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YES!!!
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