Swords & Wizardry Light - Forum

Thursday, April 24, 2025

Free OSR -Fantastic Wizardry (B/X & WB Supplement)

Are you looking for new classes for your OSE/LL/B/X game or for Swords & Wizardry or other OSR ruleset? How about some mass combat rules that aren't only usable, but understandable? Rules for herbs and foraging? Maybe even alchemy? It's all here and more in Fantastic Wizardry, nicely priced at PWYW.

FANTASTIC WIZARDRY is a rule supplement for "basic" editions of "the world's first and most famous fantasy roleplaying game" and associated retro-clones. FANTASTIC WIZARDRY expands upon rules found in "basic" games by adding the following:

- NEW CLASSES! Alchemist, Arcane Fighter, Brawler, Hunter, Swashbuckler, Theurge, and Warlock!

- EXPANDED PLAYER OPTIONS! Misc. Combat Options, Exceptional Abilities, Retraining Abilities, and Mundane herbal Crafting and Foraging!

- MORE MAGIC OPTIONS! Alchemical Crafting, Overcasting, Intuitive Casting, Commoner Casting, and Finding, Binding, and Summoning Outsiders!

- ADDITIONAL GAME MASTER RULES! Strongholds, Settlements, and Demense! Hired Jobs, Missions, and Commissions!, Narrative Dice! Mass Combat!

FANTASTIC WIZARDRY is for those who love "old school" gaming but are interested in adding something new to their table!

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Wednesday, April 23, 2025

Deal of the Day - Neon Lords of the Toxic Wasteland Core Rulez (B/X Based)



Looking for a gonzo, Gamma World-esque RPG that riffs off the B/X rules, takes them to 11, and then rudely pukes out of the passenger side door of your car as you zoom down some abandoned highway? If so, Neon Lords of the Toxic Wasteland Core Rulez is the game you've been waiting for.

Expanding upon and tearing up the B/X rules comes today's Deal of the Day - Neon Lords of the Toxic Wasteland Core Rulez. Normally, 30 bucks in PDF, Neon Lords of the Toxic Wasteland Core Rulez can be had for $4 until tomorrow morning!

Grab a copy before the deal pukes away.

A gonzo vomit-punk post apycolyptic cassette futurism table top RPG. A visceral mash-up of 80s/90s pop culture mixed in a grimdark blender and barfed onto the table! Siskel and Ebert would give Neon Lords of the Toxic Wasteland two big thumbs down! For fans of The Toxic Avenger and all the sleazy over the top late night sci-fi/horror you can handle! 

Ultra-Violent, and style matters tabletop RPG, that builds off of the “BX” rules. Half Medieval Fantasy half Sci-Fi, neon lords of the toxic wasteland is a no-holds-barred to the max game! Oozing 80's and 90's nostalgia the game features items from Ninja Stars to Fanny packs in addition to many references to the era.

In addition to being built on top of the 'BX" rules, the core rules use an ability class points system and fortune points which grants the player some flexibility in dire rolls.

The setting a post-apocalyptic Earth in which magic, mixed with the technology of the 1980’s- the early ’90s, has created the cassette futurism seen in both the Neo-Terraxx and Xeno tech, as well as the art style. Neon Lords of the Toxic Wasteland is over the top, bloody, random, wild, and a hell of a good time. Sit back, crack open some TAB, and roll some damage.

This bad boy has so much packed inside! The Core Rulez include:

All the rulez required to run a sick game of Neon Lords of the Toxic Wasteland! From character creation to combat to exploration to additional rulez, the Neon Lord (Game Master)has everything they need! Types of damage, drugs, diseases, poison, and how to play all the wasteland baddies are all included too!

 Hair Style choices in character creation that can help or hinder you in your rad adventures in the forgotten future! Will you pick a Mullet or Mohawk? You decide!

11 Playable classes with 1 super secret hidden class.

Over 100 unique monsters!!!! The list spans from the Aggressive menacer all the way to Zombie!

An entire unique spell system with its unique spells and all the classics you come to expect from an OSR RPG! 121 soul-crushing black magic spells at the War Wizard's sick disposal! 41 prayers granted to the Holy Smiter by their deity. 44 Psychic Manifestations the mysterious Star Spawns can conjure up. 36 hacks the Skull Jammer can cook up on his high tech Tape Deck, plus all the other random spells or slimy dudes who cast their unique spells!

A massive section on fantastical items and all the rad treasure you can dig up in the ruins of the forgotten world or hoarded by Mutant Wasteland Warlords!

1 MASSIVE Setting to get your campaigns started!!!!

A super secret HIDDEN adventure!!!

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Tuesday, April 22, 2025

Deal of the Day - Sword Weirdos (Old School Lite Skirmish Rules)



Do you want to play something like Warhammer Fantasy without all of the endless rules and need to have specific minis to put onto the field of play? Sword Weirdos might be for you. 

Coming in at 24 pages and a Mithral Best Seller at DTRPG, Swords Weirdos is Today's Deal of the Day, marked down to 2.99 (from 4.99) until tomorrow morning.

Sword Weirdos is the fantasy sequel to the surprisingly popular Space Weirdos. "When will you write a fantasy version?" people asked. So I did. Sword Weirdos is a skirmish wargame that allows you to build stats for just about any fantasy or historical model in your collection. Your model's class and weapons determine its special abilities. With 26 classes and 54 weapons and other pieces of equipment to choose from, the possibilities are...a lot. I'm not that great with math.

You’re wondering what makes Sword Weirdos different from other games. Not much! It takes what I like from other games and mashes it all together.

  • Low model count: 5-10 models or so for each side.
  • Use any fantasy/historical minis you have.
  • Short but comprehensive. Everything in one 24 page zine.
  • Minimal tokens, but still a few because I like them.
  • No tape measures or rulers, all movement and ranges are measured with 5” sticks.
  • Uses all your RPG dice (except the d20, d20's get enough love) because dice are fun.
  • A points system, but you shouldn’t worry about it too much.
  • Alternating activations, opposed rolls, Maneuver Points, and random tables mean everyone is involved and rolling dice all the time.

Also includes:

  • A separate 4-page solo rules document.
  • A pdf with tokens, hobby advice, and a warband sheet. 
  • If you like minis games but giant rulebooks turn you off or seem intimidating, maybe give this a shot.

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Free OSR - Wherein Evil Lies (Dragon Horde Zine, V2, #1)


New Big Dragon Games Unlimited used to be a leading provider of high-quality, old-school RPG materials. Wherin Evil Lies (also known as Dragon Horde Zine V2, #1) is chock-full of classes, spells, magic items, monsters, adventure, and more for your B/X game.

Wherein Evil Lies is waiting to join your electronic collection of RPG books - priced at PWYW, it should already be there...

Part zine, part mini-splat book,

Wherein Evil Lies includes a host of evil and undead resources for classic/BX editions... 

Including:

  • 3 new classes: Deathslayer, Witch Doctor, Half-orc (Assassin)
  • 9 new spells: fatigue, death rage, mummy's touch, ossify, revenance, wailing fear, necrotic portal, greater ossify, aura of fear
  • 6 new magic items: equinox orb, fiendish mantle, hammer of salvation, plague mace, purity ring, stole of radiance
  • 7 new basic psionic abilities: infuse terror, psychic vampire, destiny dissonance, aura of fear, psionic daze, crisis of breath, shadow twin
  • 6 new monsters: atori, cackler, crypt riddler, korper, hill haunt, spawn of Chuamisi
  • optional rules for killing vampires
  • new petty god & minion: Anguia Umbra (petty god of iophilia, toxicophilia, assassins) and his chimera minion/familiar Azamus
  • a new adventure for 5-7 characters of 3rd-5th level: The Black Chapel
  • 3 new d30 tables: quirks caused by becoming unhinged, methods of sacrifice, evil hooks & seeds for encounters and adventures

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Monday, April 21, 2025

Free OSR - Hexcrawl Basics



Sure, other books talk about hexcrawls (I've even done a video on it - What is a HexCrawl and Why Should You Run One?), some folks just don't have much experience playing in a hexcrawl, let alone running one. That's where Hexcrawl Basics comes into play - 26 pages of exactly what it says on the tin at PWYW pricing.

If you are interested in hex crawls and want to get your feet wet, grab Hexcrawl Basics and Blackmarsh to reference the concepts - both can be had for free, and they may just open your eyes.

This supplement is a guide to the mechanical methods of running a hexcrawl style campaign. It is written for OSR-style games, specifically Necrotic Gnome's Old School Essentials, but can easily be adapted to fit others. It includes methods of both traveling through hexes and exploring within a hex, clarifications on rules for getting lost, populating a hex with lairs, determining the range of monsters within the lair, and more.

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Sunday, April 20, 2025

Free OSR - Guidebook to the City of Dolmvay (City Setting)




Wow! Talk about nostalgia. I'm relatively sure I have a print copy of the Guidebook to the City of Dolmvay on one of my bookshelves. I remember when Pete was putting this together, and he inquired about including a Tenkar's Tavern in the book - there are a few places that such a place exists in published works, and the Guidebook to the City of Dolmay may very well be the first.

Dolmvay is an excellent city setting, ready to be dropped into most any Fantasy campaign. Go ahead, have your party visit Tenkar's Tavern ;)



The Guidebook to the City of Dolmvay is a FREE Labyrinth Lord™ supplement that details the people, layout, and government of the City of Dolmvay. The city is presented in broad strokes and is open to customization. It was specifically designed to give Labyrinth Lords a convenient and familiar city setting to place their adventures.

The Guidebook to the City of Dolmvay is largely open content. Small Niche Games would like to encourage professional and amateur publishers to use the Guidebook as a shared city setting and set their commercial adventures within the City of Dolmvay. Labyrinth Lords (and publishers) should feel free to change, add, or remove any of the information in this book to better suit his or her own game.

The Guidebook to the City of Dolmvay contains:

  • A breakdown of city-based adventure themes
  • History of the City of Dolmvay
  • Detailed overview of the City of Dolmvay including government, religion, commerce, and laws and punishment
  • Descriptions of over a dozen major festivals
  • An overview of the citizens of Dolmvay including a breakdown of social classes, daily life for commoners and nobles, style of dress, arms and armor, rumors and gossip, and common gestures, curses, and phrases
  • Layout of the city including details on architecture, street lighting, sanitation, as well as detailed descriptions of the city's wards, districts, quarters, neighborhoods, and businesses
  • Descriptions of dozens of factions and stat blocks for hundreds of NPCs
  • Descriptions of common shops and businesses, prices for food and lodging, and a dozen sample inns and taverns
  • Over 100 unique city encounters
  • Over two dozen new plants and monsters
  • A detailed description of the religious organization known as the Church of Law and Order including church history and doctrine, major NPCs, and new magic items
  • A detailed description of the Dolmvay Adventurer's Guild including training facilities, dungeons, and major NPCs
  • A detailed description of the city's magical sewer system including dozens of unique encounters and several sample sewer geomorph maps
  • Guidelines for NPC generation including common names, professions, dozens of quirks and traits, and rules for creating unique and interesting 0-level NPCs
  • Guidelines for random treasure determination including pick pocket tables and random tables for determining household treasures

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